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1Kazuma's Starter Spells Empty Kazuma's Starter Spells Sat Jul 26, 2014 4:53 pm

Kazuma Azure

Kazuma Azure
Name: Blinding Shield
Rank: D
Magic Cost: 10
Requirements: Light of Trinity (Ranged weapon choice)
Class: Defensive
Element: Light
Cooldown: 3 Turns
Duration: 2 Turns
Effect: This Spell is used by the Ranged Weapon choice of the Trinity of Light, the ammo used will explode into a wide shield, varying from 4 meters tall and 5 meters long, to the reverse. It will take up 4 D Ranked attacks before disappearing.

Name: Spray of Arrows
Rank: D
Magic Cost: 10
Requirements: Trinity of Light (Arrow usage Ranged Weapon)
Class: Offensive
Element: Light
Cooldown: 2 turns
Duration: Instant
Effect: From the point of fire, this wide angle horizontal spray of light arrows will travel up to 5 meters, disappearing once hitting something. It will cause minor damage, like a bruise, but it will sting like a real Arrow.

Name: Celestial Scythe
Rank: D
Magic Cost: 10
Requirements: Light of Trinity (Scythe as chosen melee Weapon)
Class: Offensive
Element: Light
Cooldown: 4 turns
Duration: 3 turns
Effect: This Spell will stay for 3 turns, before disappearing into pure magic once again. This will take the form of the Scythe imagined from the user, varying in size. For this, it will be a 3 meter pole with a 1 meter curved blade. This spell makes the magic form into a solid, making whatever is formed into what it is. The Celestial Scythe can cause minor cuts to small bruises.

Name: Cross Slash
Rank: D
Magic Cost: 10
Requirements: Trinity of Light (Blade based Melee weapon)
Class: Offensive
Element: Light
Cooldown: 2 turns
Duration: Instant
Effect: This spell will create a slash within the air that the user has made with the chosen bladed melee weapon, causing it to be sent forth from it's location and travel at least 5 meters before disappearing. Getting hit by one of these slashes will cause minor bruises that are caused by bursts of energy when coming into contact with the spell.

Name: Light Arrow Stage One
Rank: C
Magic Cost: 20
Requirements: Light of Trinity (Arrow usage Ranged Weapon)
Class: Offensive
Element: Light
Cooldown: 3 Turns
Duration: Instant
Effect: This spell will use an Arrow based ranged weapon, concentrating energy into a single shot. It will travel up to 15 meters before disappearing completely. Any contact will result in massive pushback with a 2 meter in diameter explosion and deep bruises. The user is stunned after the attack, unable to freely move about easily, lasts for 1 turn.



Last edited by Kazuma Azure on Fri Aug 01, 2014 12:35 am; edited 1 time in total

2Kazuma's Starter Spells Empty Re: Kazuma's Starter Spells Sat Jul 26, 2014 10:09 pm

Tali Zorah

Tali Zorah
Blinding Shield
-Please state the size of the shield, the number of posts it stays activated, and how much damage it can absorb before disappearing.

Celestial Scythe
-Please state the dimensions of the scythe.
-Your cooldown cannot vary. It must be a specific number of posts one higher than the duration. So at this moment, with you putting 3 points in duration, the cooldown must be 4.

Cross Slash
-Please state what damage is done by the slash and/or explosion as well as the speed, range, and size.

Heavenly Sight
-I'm sorry, but this spell is denied. Your magic limits you to create only weapons and a mask does not qualify.

Light Arrow Stage 1
-Please describe the damage that would be dealt and how fast the arrow travels.
-Also state the size of the explosion in the spell description.

3Kazuma's Starter Spells Empty Re: Kazuma's Starter Spells Mon Jul 28, 2014 12:44 pm

Tali Zorah

Tali Zorah
I'm terribly sorry, but according to the results of the recent site wide poll, we have elected to return to the original format. Please refer to the Magic Rules and Magic Template to make your edits and do not be afraid to ask a member of staff if you have any questions.

4Kazuma's Starter Spells Empty Re: Kazuma's Starter Spells Fri Aug 01, 2014 12:36 am

Kazuma Azure

Kazuma Azure
I have made edits to the spells, and made them appropriate for the current Magic System.

5Kazuma's Starter Spells Empty Re: Kazuma's Starter Spells Sat Aug 02, 2014 1:59 pm

Tali Zorah

Tali Zorah
Kazuma wrote:The user is stunned after the attack, unable to freely move about easily, lasts for 1 turn.
Please remove this from Light Arrow Stage One. Nowhere in your magic description does it say anything about debuffs, which is what this is considered to be.

6Kazuma's Starter Spells Empty Re: Kazuma's Starter Spells Sat Aug 02, 2014 3:07 pm

Tali Zorah

Tali Zorah
I'm sorry. I didn't see that you were putting the drawback on yourself in exchange for the range. These are approved.

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