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"I am sane. its this world that's crazy."
Name(s): Kris Khalifa
Nickname(s): n/a
Age: twenty-four
Sex: male
Birthday: 23 | January | X756
Sexuality: heterosexual
Class: cleric
Alignment: chaotic neutral
Rank: d-class
Guild: lamia scale
Guild Tattoo: right side of neck, full white with black outlines.
Face Claim: Starrk - Bleach
II. APPEARANCE
Height: 6'0"
Weight: 176lbs
Hair: brown
Eyes: brown
General Appearance:
Kris stands at the height of six feet, and weighs one hundred and seventy-six pounds. He has blue-gray eyes and wavy, dark brown hair, which ends at the base of his neck, is always unkempt, and is parted down the middle. He has a faded goatee. He wears a white jacket outlined in black, though altered with the collar upturned. A black sash is worn in a manner similar to a matador around his waist and he wears white gloves.
His m tattoo is found on the back of his left hand, which he conceals with his glove.
Extra: Naz sometimes or most of the times wears an eyepatch which stops the spark of lightning from his left pupil. In addition, he also tattooed onto his back hand with the number and single digit "ONE"
III. PERSONALITY
Personality: Kris is a very kind and generous man when he wants to me and sometimes can come off as an a-hole who has no care for anyone's beliefs, but his own. Unlike everyone else he is care free when it comes to rules and many would call him a rebel, but when really he is just living his life like he is suppose to.
Kris is very humorous and can make people laugh with the corniest jokes. If people tell bad jokes he gets upset and tends to just leave them alone or make them feel as if their joke was funny which really isn't.
Behind his kind and humorous personality, Kris is a very serious and short tempered person who really shouldn't be messed with. This has been a problem at young age and caused his parents to leave him by himself.
Kris can also be sarcastic which is the main reason most people think of him as an a-hole. His responses towards stuff can make people feel a certain way, and because of this sarcasm he doesn't hesitate to speak his mind straight-forward to anyone.
Kris sometimes can get out of hand becoming a little drunk head out of control, which is a big habit to him. From a certain age he started drinking and now he can't go no where without taking a sip of booze.
Likes:
- Booze
- Jokes
- Strong Beings
- Ladies
- Gambling
- Jewels
- Brawling
- Freedom
- Rhymes
- Puzzles
Dislikes:
- Annoying People
- Sore Losers
- Rules
- Rune Knights
- Idiots
- Stinky Smells
- Hesitation
- Unearned Respect
- Unwanted Noise
Motivations:
- To become the most respected around Fiore
- His love for freedom itself drives him to continue fighting
- To become one of the known ten wizard saints.
Fears:
- Remembering the reason why his parents left him
- Having his entire freedom taken away from him
- A fear of fear itself which really effects him the most, because he is a man of pride and fear itself could break him down so he fears it the most.
Positive Traits:
- Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Explanation: Players of lesser rank cannot initiate combat against you, but are capable of defending themselves. - Diehard (+2): You can remain conscious after attacks that would fell others.
Explanation: Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle. - Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
Explanation: Passive C Rank endurance buff. - Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.
Explanation: You are able to blend into a crowd, and those entering threads cannot initiate conversation with you until you speak or state your presence in an obvious matter by doing something that draws the attention of others. - Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
Explanation: You are capable of doing C Ranked damage with all melee attacks. This is not added to spells in any form.
Total: 13
Negative Traits:
- Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group. - Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
Explanation: You may act differently when money comes into play. - Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard down. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.
Explanation: You always give in when a good time is offered such as drinks, women and other things. Even in the midst of a dangerous raid through a castle you decide to stay in the room that has wine and beautiful girls in them even though they could be monsters. - Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
Explanation: You must act very disgusted and displeased when your dislike comes into play. - Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
Explanation: You win 10% less jewels from wheel spins. - Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
Explanation: You can never flee from a fight with someone who is stronger than you. - Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth. - Bad Reputation (-1) - For his reckless behavior of getting into fights and constant rage: You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good. - Harbinger of Ill Omen (-1): You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency.
Explanation: You will have character assigned to you by roleplay department of staff who will enter you threads randomly from time to time. When this happens, staff will change the conditions of your thread against you. Such as heavy storm, avalanches or beasts catching onto your smell. - Extravagant (-2): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.
Explanation: You will always pay 10% more when purchasing something.
Total: 13
IV. MAGIC
Magic: The Lightning God Destrusction Magic
Caster or Holder: Caster
Description:
Lighting God Destruction Magic is a branch of Elemental Magic that utilizes electricity, but more specifically, blue lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them.
Although Lightning God Destruction Magic can be used to enchanted users with incredible power allowing them to raise their strength and speed higher than the normal statistics.
This magic is capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. The attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. This magic is also capable of blinding opponent for a short amount of time.
Strengths:
The purest form of magnetism and energy. Lightning, also commonly known as electricity, can be destructive and also affect the muscles and natural electrical signals of the human body. Lightning can be called down with just he movements of the users hand or his mind itself. The lightning not only can come from the sky or surroundings, but the users body. Lighting God Destruction magic allows the user the capabilities of Offensive, Defensive, and some Supplementary spells. It's even possible for the user to cover themselves into complete lightning to dodge physical attacks and move at a incredible speed rate.
Weaknesses:
Even though Lightning God Destruction Magic is strong, it's still basically elemental and under the column and needs lightning to be used. Lightning can be blocked by earth and wood based spells. This magic can also put strain onto the user after the use of ten or more destructive offensive spells, and the user won't be able to access the use of his lightning for three post.
V. HISTORY
History:
Born on a very unusual stormy day, was a boy named Kris Khalifa. Kris wasn't not with a tear from his eye, but he opened them right away. His parents could already tell he was unusual the day he was born. He had no sad or dramatic expression for anything.
Kris seemed like a care free man, but really it was his expression that could not budge no matter the situation. Kris didn't like how people felt about being around him, and it started to make him feel different from everyone else.
Kris was born on an island which was known for it's rare thunderstorms. Everyone was so used to it that no one even cared to walk outside during the weather. Then came the day when puberty strikes and Kris started to feel that he didn't belong on the island.
Everyone treated him as if he was regular, but deep in their pupils he could see that they felt questionable about him. So because of this feeling he decided to leave the island, but that same night he was ambushed in the sea by a monstrous storm.
It destroyed the boat and with that sent Kris in the depths of the sea. His heart stopped for a few minutes and all of a sudden his eye opened and a blue spark of lightning came from his left eye. It would cause for a Ray of lightning in the sky to shoot from the sky straight to the ocean. It put Kris on shore of a random area of Fiore.
He had yet to unlock it, but he was gifted magical powers known as the Lightning God Destruction Magic. Kris was known missing on his island, but really he had just ran away and found himself on Fiore.
He began to learn about town life and the different type of famous magical people. Kris learned that he was in a town called Clover, and it wasn't long until he was informed about a guild known as Lamia Scale.
Kris was interesting in what Lamia Scale exactly had to offer and so he took the opportunity of joining the magic guild. He unlocked his magic and was able to control it, but because whenever he used his magic his eye would spark he decided that it would be best that he got a eyepatch it wouldn't allow his eye to spark.
During his time in Lamia Scale, Kris wasn't making any friends and no matter how hard he tried everyone felt like they should distance himself. Inside Kris was really generous and he could also hold a joke, but his face couldn't make out his feelings or expression.
Kris began to learn everything which was to be known about being in a guild. He mastered how to control his magic, but had yet to access it's full potential. Kris had no goals, but to become known as a power Mage who would be feared by many once his name would be spoken from anyone mouth.
Kris couldn't help himself anymore and has no more history to tell whoever is reading this... So he would walk up to the screen, and with a sudden raise of his hand..
"I pity you fool..." He said as lightning would strike down and everything would go black..
So now this was where his adventure as a Mage would begin..
Last edited by Kris Khalifa on Sun Aug 03, 2014 11:23 pm; edited 2 times in total