Name: Sky God's Healing Hand
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Supplementary
Element: None
Cooldown: 3 posts
Duration: Instant
Effect: This spell causes physical injuries to be healed almost instantly. It doesn not require active movement or a special stance, though one can be utilized if desired. The caster essentially wills it to happen and the spell takes effect. It cannot rejuvenate vitality or anything of that nature, only purely physical injuries, up to muscle depth. This spell can be used to heal the caster or another person, the latter does require the caster to concentrate a ball of energy within both hands and then must physically touch the afflicted area on the other person. It can only affect bruises at this rank.
Name: Sky God's Boreas
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Offense
Element: Air
Cooldown: 2 posts
Duration: Until destroyed
Effect: The caster creates a spiral of black wind around her hand and then at then throws it at the target, turning into a large black whirlwind on its way to impact. This whirlwind, upon capturing its target, remains stationery and appears as a black tornado keeping its victim trapped until they can break out. Any spell can break someone out of the whirlwind unless it is a fire based spell. Such magic requires a spell of at least C rank, otherwise it will be blown out by the wind speeds. The whirlwind deals consecutive bruises each post that the opponent is trapped inside. While the bruises themselves are not that much of a problem, if one is trapped long enough, they can grow quite large, though not necessarily very deep. The whirlwind itself is roughly 5 meters in diameter and can be used and against targets of up to 5 meters away.
Name: Sky God's Dance
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Offense
Element: Wind
Cooldown: 2 posts
Duration: Instant
Effect: The caster creates two tendrils of wind from her hands and sends them hurling towards the target in a spiral formation. The two streams of wind can cause mild bruising if they hit their mark and has the potential of blowing the target back a distance of 5 meters.
Name: Sky God's Four Directions
Rank: D
Magic Cost: 10/5
Requirements: Sky God Slayer magic
Class: Supplementary
Element: Wind
Cooldown: 2 posts
Duration: Until dismissed
Effect: Using this spell, Tali can manipulate the wind around her to increase her speed and strength. She decreases the wind resistance around herself in close range combat to make herself 25% faster and stronger. At higher levels, this spell will be able to produce other effects in conjunction with this one.
Name: Sky God's Bellow
Rank: C
Magic Cost: 20
Requirements: Sky God Slayer magic
Class: Offense
Element: Wind
Cooldown: 3 posts
Duration: Instant
Effect: This spell functions a lot like a Dragon Slayer's roar spell. The caster inhales a large quantity of air, and then exhales a large black tornado at the target. The breath is 10 meters in diameter and produces gale force winds in the immediate area. Anyone up to 10 meters can be affected by this spell, being subjected to deep bruising from the impact and can blow the target back up to 15 meters.
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Supplementary
Element: None
Cooldown: 3 posts
Duration: Instant
Effect: This spell causes physical injuries to be healed almost instantly. It doesn not require active movement or a special stance, though one can be utilized if desired. The caster essentially wills it to happen and the spell takes effect. It cannot rejuvenate vitality or anything of that nature, only purely physical injuries, up to muscle depth. This spell can be used to heal the caster or another person, the latter does require the caster to concentrate a ball of energy within both hands and then must physically touch the afflicted area on the other person. It can only affect bruises at this rank.
Name: Sky God's Boreas
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Offense
Element: Air
Cooldown: 2 posts
Duration: Until destroyed
Effect: The caster creates a spiral of black wind around her hand and then at then throws it at the target, turning into a large black whirlwind on its way to impact. This whirlwind, upon capturing its target, remains stationery and appears as a black tornado keeping its victim trapped until they can break out. Any spell can break someone out of the whirlwind unless it is a fire based spell. Such magic requires a spell of at least C rank, otherwise it will be blown out by the wind speeds. The whirlwind deals consecutive bruises each post that the opponent is trapped inside. While the bruises themselves are not that much of a problem, if one is trapped long enough, they can grow quite large, though not necessarily very deep. The whirlwind itself is roughly 5 meters in diameter and can be used and against targets of up to 5 meters away.
Name: Sky God's Dance
Rank: D
Magic Cost: 10
Requirements: Sky God Slayer magic
Class: Offense
Element: Wind
Cooldown: 2 posts
Duration: Instant
Effect: The caster creates two tendrils of wind from her hands and sends them hurling towards the target in a spiral formation. The two streams of wind can cause mild bruising if they hit their mark and has the potential of blowing the target back a distance of 5 meters.
Name: Sky God's Four Directions
Rank: D
Magic Cost: 10/5
Requirements: Sky God Slayer magic
Class: Supplementary
Element: Wind
Cooldown: 2 posts
Duration: Until dismissed
Effect: Using this spell, Tali can manipulate the wind around her to increase her speed and strength. She decreases the wind resistance around herself in close range combat to make herself 25% faster and stronger. At higher levels, this spell will be able to produce other effects in conjunction with this one.
Name: Sky God's Bellow
Rank: C
Magic Cost: 20
Requirements: Sky God Slayer magic
Class: Offense
Element: Wind
Cooldown: 3 posts
Duration: Instant
Effect: This spell functions a lot like a Dragon Slayer's roar spell. The caster inhales a large quantity of air, and then exhales a large black tornado at the target. The breath is 10 meters in diameter and produces gale force winds in the immediate area. Anyone up to 10 meters can be affected by this spell, being subjected to deep bruising from the impact and can blow the target back up to 15 meters.
Last edited by Tali on Thu Dec 05, 2013 5:11 am; edited 1 time in total