Name: Blinding Shield
Rank: D
Magic Cost: 10
Requirements: Light of Trinity (Ranged weapon choice)
Class: Defensive
Element: Light
Cooldown: 3 Turns
Duration: 2 Turns
Effect: This Spell is used by the Ranged Weapon choice of the Trinity of Light, the ammo used will explode into a wide shield, varying from 4 meters tall and 5 meters long, to the reverse. It will take up 4 D Ranked attacks before disappearing.
Name: Spray of Arrows
Rank: D
Magic Cost: 10
Requirements: Trinity of Light (Arrow usage Ranged Weapon)
Class: Offensive
Element: Light
Cooldown: 2 turns
Duration: Instant
Effect: From the point of fire, this wide angle horizontal spray of light arrows will travel up to 5 meters, disappearing once hitting something. It will cause minor damage, like a bruise, but it will sting like a real Arrow.
Name: Celestial Scythe
Rank: D
Magic Cost: 10
Requirements: Light of Trinity (Scythe as chosen melee Weapon)
Class: Offensive
Element: Light
Cooldown: 4 turns
Duration: 3 turns
Effect: This Spell will stay for 3 turns, before disappearing into pure magic once again. This will take the form of the Scythe imagined from the user, varying in size. For this, it will be a 3 meter pole with a 1 meter curved blade. This spell makes the magic form into a solid, making whatever is formed into what it is. The Celestial Scythe can cause minor cuts to small bruises.
Name: Cross Slash
Rank: D
Magic Cost: 10
Requirements: Trinity of Light (Blade based Melee weapon)
Class: Offensive
Element: Light
Cooldown: 2 turns
Duration: Instant
Effect: This spell will create a slash within the air that the user has made with the chosen bladed melee weapon, causing it to be sent forth from it's location and travel at least 5 meters before disappearing. Getting hit by one of these slashes will cause minor bruises that are caused by bursts of energy when coming into contact with the spell.
Name: Light Arrow Stage One
Rank: C
Magic Cost: 20
Requirements: Light of Trinity (Arrow usage Ranged Weapon)
Class: Offensive
Element: Light
Cooldown: 3 Turns
Duration: Instant
Effect: This spell will use an Arrow based ranged weapon, concentrating energy into a single shot. It will travel up to 15 meters before disappearing completely. Any contact will result in massive pushback with a 2 meter in diameter explosion and deep bruises. The user is stunned after the attack, unable to freely move about easily, lasts for 1 turn.
Rank: D
Magic Cost: 10
Requirements: Light of Trinity (Ranged weapon choice)
Class: Defensive
Element: Light
Cooldown: 3 Turns
Duration: 2 Turns
Effect: This Spell is used by the Ranged Weapon choice of the Trinity of Light, the ammo used will explode into a wide shield, varying from 4 meters tall and 5 meters long, to the reverse. It will take up 4 D Ranked attacks before disappearing.
Name: Spray of Arrows
Rank: D
Magic Cost: 10
Requirements: Trinity of Light (Arrow usage Ranged Weapon)
Class: Offensive
Element: Light
Cooldown: 2 turns
Duration: Instant
Effect: From the point of fire, this wide angle horizontal spray of light arrows will travel up to 5 meters, disappearing once hitting something. It will cause minor damage, like a bruise, but it will sting like a real Arrow.
Name: Celestial Scythe
Rank: D
Magic Cost: 10
Requirements: Light of Trinity (Scythe as chosen melee Weapon)
Class: Offensive
Element: Light
Cooldown: 4 turns
Duration: 3 turns
Effect: This Spell will stay for 3 turns, before disappearing into pure magic once again. This will take the form of the Scythe imagined from the user, varying in size. For this, it will be a 3 meter pole with a 1 meter curved blade. This spell makes the magic form into a solid, making whatever is formed into what it is. The Celestial Scythe can cause minor cuts to small bruises.
Name: Cross Slash
Rank: D
Magic Cost: 10
Requirements: Trinity of Light (Blade based Melee weapon)
Class: Offensive
Element: Light
Cooldown: 2 turns
Duration: Instant
Effect: This spell will create a slash within the air that the user has made with the chosen bladed melee weapon, causing it to be sent forth from it's location and travel at least 5 meters before disappearing. Getting hit by one of these slashes will cause minor bruises that are caused by bursts of energy when coming into contact with the spell.
Name: Light Arrow Stage One
Rank: C
Magic Cost: 20
Requirements: Light of Trinity (Arrow usage Ranged Weapon)
Class: Offensive
Element: Light
Cooldown: 3 Turns
Duration: Instant
Effect: This spell will use an Arrow based ranged weapon, concentrating energy into a single shot. It will travel up to 15 meters before disappearing completely. Any contact will result in massive pushback with a 2 meter in diameter explosion and deep bruises. The user is stunned after the attack, unable to freely move about easily, lasts for 1 turn.
Last edited by Kazuma Azure on Fri Aug 01, 2014 12:35 am; edited 1 time in total