Name: Magnetic Flux
Rank: D
Magic Cost: 10 | 5
Requirements: Lightning Magic
Class: Supplementary
Element: Lightning
Cooldown: 5
Duration: 3
Effect: Kensei sends lightning magic through the electrons in his body, supercharging his physical strenght. This spell allows Kensei to deal 25% more physical damage. (Which is equal to +0.25 of a rank)
Name: Electro Ball
Rank: D
Magic Cost: 10
Requirements: Lightning Magic
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: Kensei gathers lightning magic in his palms. He will then bring his palms together forming an orb of electricity. Once the orb is complete he will thrust his palms forward releasing a 1x1 meter ball of electricity. The ball moves at 2.5 meters a second and travels a distance of five meters. If contact is made it will result in bruises.
Name: Discharge
Rank: D
Magic Cost: 10
Requirements: Lightning Magic
Class: Supplementary
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: Kensei stores lightning magic in his body, the discharges it in a 5x5 radius. Those caught in the discharge will receive a 5% debuff to their movement speed. This will last for three posts.
Name: Thunder Punch
Rank: D
Magic Cost: 10 | 5
Requirements: Lightning Magic
Class: Offensive
Element: Lightning
Cooldown: 4
Duration: 2
Effect: Kensei gathers lightning magic around his fists. He will then strike at the target. If contact is made with the target it will result in bruises upon contact.
Name: Ion Deluge
Rank: C
Magic Cost: 20 | 10
Requirements: Lightning Magic
Class: Supplementary
Element: Lightning
Cooldown: 6
Duration: 4
Effect: Kensei sends lightning magic through the electrons in his body, supercharging his movement speed. This spell allows Kensei to move 50% faster than normal. (Which is equal to +0.5 of a rank)
Rank: D
Magic Cost: 10 | 5
Requirements: Lightning Magic
Class: Supplementary
Element: Lightning
Cooldown: 5
Duration: 3
Effect: Kensei sends lightning magic through the electrons in his body, supercharging his physical strenght. This spell allows Kensei to deal 25% more physical damage. (Which is equal to +0.25 of a rank)
Name: Electro Ball
Rank: D
Magic Cost: 10
Requirements: Lightning Magic
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: Kensei gathers lightning magic in his palms. He will then bring his palms together forming an orb of electricity. Once the orb is complete he will thrust his palms forward releasing a 1x1 meter ball of electricity. The ball moves at 2.5 meters a second and travels a distance of five meters. If contact is made it will result in bruises.
Name: Discharge
Rank: D
Magic Cost: 10
Requirements: Lightning Magic
Class: Supplementary
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: Kensei stores lightning magic in his body, the discharges it in a 5x5 radius. Those caught in the discharge will receive a 5% debuff to their movement speed. This will last for three posts.
Name: Thunder Punch
Rank: D
Magic Cost: 10 | 5
Requirements: Lightning Magic
Class: Offensive
Element: Lightning
Cooldown: 4
Duration: 2
Effect: Kensei gathers lightning magic around his fists. He will then strike at the target. If contact is made with the target it will result in bruises upon contact.
Name: Ion Deluge
Rank: C
Magic Cost: 20 | 10
Requirements: Lightning Magic
Class: Supplementary
Element: Lightning
Cooldown: 6
Duration: 4
Effect: Kensei sends lightning magic through the electrons in his body, supercharging his movement speed. This spell allows Kensei to move 50% faster than normal. (Which is equal to +0.5 of a rank)
Last edited by Kensei Murakami on Fri Jun 13, 2014 9:14 pm; edited 1 time in total