Name: Darkest hands
Rank: D
Magic Cost: 5/5
Requirements: Darkness Magic
Class: Supplementary
Element:Darkness
Cooldown: two post.
Duration: four post.
Effect: When Don bends his fingers in a certain way his hands would turn black, at times a dark pink. The reason they change color is because he is covering them in darkness magic. What he is able to do is use them to stick his hands through almost any nonliving thing such as wall or safes and pull what ever object through. Pulling them out can only be down when he uses Darkness takeover on them. This can't be used to pull people through walls or things like that.
Name: Darkness takeover
Rank: D
Magic Cost: 5/5
Requirements: Darkness magic
Class: Supplementary
Element:Darkness
Cooldown: four post
Duration: two post
Effect: By making contact with a a object, non living one, he can cover it in darkness magic. For that to work he must stay in contact with the intended object he wishes to use Darkness takeover on and also only when Darkest hands are active. The object he wants to use this on must be able to fit in his hands, if bigger it won't work. If Don is interrupted while doing this, letting the object go, he must start all over after a cool down and also still has to pay the Magic cost. But if everything goes great and Don is able to use this spell on the intended object he will be able to pull it out of whatever it is within, like a safe or box. The size of the object has to be within or exactly five meters long or the spell won't work at all.
Name: Dark pluck
Rank: D
Magic Cost: 5/5
Requirements: Darkness Magic
Class: Offensive
Element: Darkness Magic
Cooldown: two post
Duration: four post
Effect: This spell has the user just flick their fingers at the intended target a small ball is then sent flying at them, they are the size of the user's nails. He can only send two of these things in quick succession. They balls can move up to 3m/s and reach up to a max of 7 meters. When they make contact they have the ability to cause bruises. When they are made to move passed five meters the user isn't able to perform any spells for a set period of time because their arms and parts of their upper body has gone completely numb for five posts.
Name:Dark Thread
Rank: D
Magic Cost: 5/5
Requirements: Darkness magic
Class: Supplementary
Element: Darkness
Cooldown: three post
Duration: four post
Effect: When casting this spell Don makes ,at the max, five threads one for each finger that are composed of darkness magic. The threads are near invisible and are mainly used to pull things toward Don. On rare occasions Don would use the threads to constrict things, such as small animals or bugs. The threads may be able to constrict humans, but only like babies.The threads also hold no damage capabilities and aren't able to constrict to choke someone or thing to death,just hold them for a short time. If used passed their limit (In Don's case) He loses all feeling in his hands; making him unable to perform any magic for five posts.
Name: Dark Beam
Rank: C
Magic Cost: 15
Requirements: Darkness Magic
Class: Offensive
Element: Darkness
Cooldown: four post
Duration:Instant
Effect: Bullet-esque beams of Darkness Magic can be fired from the users fingertips, three at a time. The beams are the size of regular bullets and cause deep bruises if contact is made with a person. The max range on the spell is fifteen meters, but if is used passed ten the users is completely unable to move their body for ten posts.
Rank: D
Magic Cost: 5/5
Requirements: Darkness Magic
Class: Supplementary
Element:Darkness
Cooldown: two post.
Duration: four post.
Effect: When Don bends his fingers in a certain way his hands would turn black, at times a dark pink. The reason they change color is because he is covering them in darkness magic. What he is able to do is use them to stick his hands through almost any nonliving thing such as wall or safes and pull what ever object through. Pulling them out can only be down when he uses Darkness takeover on them. This can't be used to pull people through walls or things like that.
Name: Darkness takeover
Rank: D
Magic Cost: 5/5
Requirements: Darkness magic
Class: Supplementary
Element:Darkness
Cooldown: four post
Duration: two post
Effect: By making contact with a a object, non living one, he can cover it in darkness magic. For that to work he must stay in contact with the intended object he wishes to use Darkness takeover on and also only when Darkest hands are active. The object he wants to use this on must be able to fit in his hands, if bigger it won't work. If Don is interrupted while doing this, letting the object go, he must start all over after a cool down and also still has to pay the Magic cost. But if everything goes great and Don is able to use this spell on the intended object he will be able to pull it out of whatever it is within, like a safe or box. The size of the object has to be within or exactly five meters long or the spell won't work at all.
Name: Dark pluck
Rank: D
Magic Cost: 5/5
Requirements: Darkness Magic
Class: Offensive
Element: Darkness Magic
Cooldown: two post
Duration: four post
Effect: This spell has the user just flick their fingers at the intended target a small ball is then sent flying at them, they are the size of the user's nails. He can only send two of these things in quick succession. They balls can move up to 3m/s and reach up to a max of 7 meters. When they make contact they have the ability to cause bruises. When they are made to move passed five meters the user isn't able to perform any spells for a set period of time because their arms and parts of their upper body has gone completely numb for five posts.
Name:Dark Thread
Rank: D
Magic Cost: 5/5
Requirements: Darkness magic
Class: Supplementary
Element: Darkness
Cooldown: three post
Duration: four post
Effect: When casting this spell Don makes ,at the max, five threads one for each finger that are composed of darkness magic. The threads are near invisible and are mainly used to pull things toward Don. On rare occasions Don would use the threads to constrict things, such as small animals or bugs. The threads may be able to constrict humans, but only like babies.The threads also hold no damage capabilities and aren't able to constrict to choke someone or thing to death,just hold them for a short time. If used passed their limit (In Don's case) He loses all feeling in his hands; making him unable to perform any magic for five posts.
Name: Dark Beam
Rank: C
Magic Cost: 15
Requirements: Darkness Magic
Class: Offensive
Element: Darkness
Cooldown: four post
Duration:Instant
Effect: Bullet-esque beams of Darkness Magic can be fired from the users fingertips, three at a time. The beams are the size of regular bullets and cause deep bruises if contact is made with a person. The max range on the spell is fifteen meters, but if is used passed ten the users is completely unable to move their body for ten posts.
Last edited by Donquixote Doflamingo on Sun May 04, 2014 4:17 pm; edited 2 times in total