Name: Playing Mediator
Requester: Head Rune Knight Advisor
Request Difficulty: C
Location: Era
Requirements: None
Reward: 15,000J
Request Roll: None
Story: The Head Rune Knightâs advisor is calling on a member of the Knights as soon as possible for this mission. You will be either picked on site by the advisor or through a carrier bird to meet him in the courtyard of the building (either is up to the character). Upon being given the information, the advisor will tell you in about an upcoming important meeting going on in the council headquarters top floor. You will need to act as a mediator, not swayed by either side, but to ensure that any fights do not break out during this event. Every person in there is a mage and will be highly adrenalized by any comments or remarks given out. Try to keep this from breaking into a fight as much as you can. If you cannot contain them, they will break out into a fight in which you will have to break up.
Extra Information: Eight Mages (four on each side): D-class Fire Magic and Wind Magic Mages (Fireball and Wind Gust Spells).
Requester: Head Rune Knight Advisor
Request Difficulty: C
Location: Era
Requirements: None
Reward: 15,000J
Request Roll: None
Story: The Head Rune Knightâs advisor is calling on a member of the Knights as soon as possible for this mission. You will be either picked on site by the advisor or through a carrier bird to meet him in the courtyard of the building (either is up to the character). Upon being given the information, the advisor will tell you in about an upcoming important meeting going on in the council headquarters top floor. You will need to act as a mediator, not swayed by either side, but to ensure that any fights do not break out during this event. Every person in there is a mage and will be highly adrenalized by any comments or remarks given out. Try to keep this from breaking into a fight as much as you can. If you cannot contain them, they will break out into a fight in which you will have to break up.
Extra Information: Eight Mages (four on each side): D-class Fire Magic and Wind Magic Mages (Fireball and Wind Gust Spells).