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1Yuudai's Bonus Spells Empty Yuudai's Bonus Spells Mon Apr 21, 2014 2:39 pm

Yuudai Itami

Yuudai Itami
Name:  Railgun
Rank:  C
Magic Cost: 20
Requirements: Lightning Magic
Class: Offensive
Element: Lightning
Cooldown: 2 turns.
Duration: Instant.
Effect: From any gesture Yūdai deems worthy from release of his hand (The ‘gun’ gesture, a single finger, open palm, etc) he can release a resolute, thin bolt of condensed lightning (3 inches long, 1 inch thick). Yellow in color, this blast of sorts’ moves with noticeable speed and upon impact can deal comparable damage to its rank. If hit numerous times, or hit in a vital location, numbness can easily ensue if not treated. Named after an instrument that uses electrical currents and momentum, Yūdai has classified this technique as one of his more operational magical skills. The maximum range the bolt can travel before dissolving into nothingness is effectively 10 meters. The Wizard can only fire a single bolt at one time.

Name: Static Fusion.
Rank: C
Magic Cost: 20 [5 per turn active]
Requirements: Lightning
Class: Supplementary
Element: Lightning
Cooldown: 2 turns
Duration: 3 Turns.
Effect: A fundamental application of lightning magic, Yūdai is able to infuse objects of interest with his elemental affinity. Principally used on weapons, the Wizard sends high yields of electrical currents through the conductor, generating a self-sustaining vibration that acts as a ‘sharpening function’ to increase cutting ability or blunt damage productivity. Water and Metals are perfect electrodes for this brand of technique.



Last edited by Yuudai Itami on Mon Apr 28, 2014 7:03 am; edited 2 times in total

2Yuudai's Bonus Spells Empty Re: Yuudai's Bonus Spells Thu Apr 24, 2014 8:12 am

Yuudai Itami

Yuudai Itami
Bump?

3Yuudai's Bonus Spells Empty Re: Yuudai's Bonus Spells Thu Apr 24, 2014 9:25 am

Inzei Mishima

Inzei Mishima
Sorry for the wait. I'll be checking your spells.

Railgun:
- Mention the size of the bolt.
- If your spell shoots more than one bolt of lightning, mention how many.
- Mention that your spell has a range of 10 meters.

Static Fusion:
- Just confirm this with me. When you use this spell on a weapon, it improves it's 'sharpening functions' for 3 turns, right? But when you're just shocking enemies, it's instant? If this is the case, you're going to have to pick one or the other. Spells can only have one function, they can't be offensive and supplementary.
- Increase cooldown to 2 turns.
- Just a note. If you do decide to make it a supplementary spell, give it a sustain cost.

Bump when edited.


4Yuudai's Bonus Spells Empty Re: Yuudai's Bonus Spells Fri Apr 25, 2014 12:18 pm

Yuudai Itami

Yuudai Itami
Edits made.

Bump!

5Yuudai's Bonus Spells Empty Re: Yuudai's Bonus Spells Sat Apr 26, 2014 8:12 am

Inzei Mishima

Inzei Mishima
Just change your duration for Static Fusion to 3 turns and you'll be good to go.

6Yuudai's Bonus Spells Empty Re: Yuudai's Bonus Spells Mon Apr 28, 2014 7:04 am

Yuudai Itami

Yuudai Itami
Corrected.

Bump!

7Yuudai's Bonus Spells Empty Re: Yuudai's Bonus Spells Mon Apr 28, 2014 10:14 am

Inzei Mishima

Inzei Mishima
Approved, your spells have been added to your profile.

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