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1Spells of Dofalmingo Empty Spells of Dofalmingo Sun Apr 27, 2014 4:43 pm

Donquixote Doflamingo

Donquixote Doflamingo
Name: Darkest hands
Rank: D
Magic Cost: 5/5
Requirements: Darkness Magic
Class: Supplementary
Element:Darkness
Cooldown: two post.
Duration: four post.
Effect: When Don bends his fingers in a certain way his hands would turn black, at times a dark pink. The reason they change color is because he is covering them in darkness magic. What he is able to do is use them to stick his hands through almost any nonliving thing such as wall or safes and pull what ever object through. Pulling them out can only be down when he uses Darkness takeover on them. This can't be used to pull people through walls or things like that.

Name: Darkness takeover
Rank: D
Magic Cost: 5/5
Requirements: Darkness magic
Class: Supplementary
Element:Darkness
Cooldown: four post
Duration: two post
Effect: By making contact with a a object, non living one, he can cover it in darkness magic. For that to work he must stay in contact with the intended object he wishes to use Darkness takeover on and also only when Darkest hands are active. The object he wants to use this on must be able to fit in his hands, if bigger it won't work. If Don is interrupted while doing this, letting the object go, he must start all over after a cool down and also still has to pay the Magic cost. But if everything goes great and Don is able to use this spell on the intended object he will be able to pull it out of whatever it is within, like a safe or box. The size of the object has to be within or exactly five meters long or the spell won't work at all.

Name: Dark pluck
Rank: D
Magic Cost: 5/5
Requirements: Darkness Magic
Class: Offensive
Element: Darkness Magic
Cooldown: two post
Duration: four post
Effect: This spell has the user just flick their fingers at the intended target a small ball is then sent flying at them, they are the size of the user's nails. He can only send two of these things in quick succession. They balls can move up to 3m/s and reach up to a max of 7 meters. When they make contact they have the ability to cause bruises. When they are made to move passed five meters the user isn't able to perform any spells for a set period of time because their arms and parts of their upper body has gone completely numb for five posts.

Name:Dark Thread
Rank: D
Magic Cost: 5/5
Requirements: Darkness magic
Class: Supplementary
Element: Darkness
Cooldown: three post
Duration: four post
Effect: When casting this spell Don makes ,at the max, five threads one for each finger that are composed of darkness magic. The threads are near invisible and are mainly used to pull things toward Don. On rare occasions Don would use the threads to constrict things, such as small animals or bugs. The threads may be able to constrict humans, but only like babies.The threads also hold no damage capabilities and aren't able to constrict to choke someone or thing to death,just hold them for a short time. If used passed their limit (In Don's case) He loses all feeling in his hands; making him unable to perform any magic for five posts.

Name: Dark Beam
Rank: C
Magic Cost: 15
Requirements: Darkness Magic
Class: Offensive
Element: Darkness
Cooldown: four post
Duration:Instant
Effect: Bullet-esque beams of Darkness Magic can be fired from the users fingertips, three at a time. The beams are the size of regular bullets and cause deep bruises if contact is made with a person. The max range on the spell is fifteen meters, but if is used passed ten the users is completely unable to move their body for ten posts.



Last edited by Donquixote Doflamingo on Sun May 04, 2014 4:17 pm; edited 2 times in total

2Spells of Dofalmingo Empty Re: Spells of Dofalmingo Wed Apr 30, 2014 2:19 pm

Donquixote Doflamingo

Donquixote Doflamingo
bump

3Spells of Dofalmingo Empty Re: Spells of Dofalmingo Sat May 03, 2014 12:05 pm

Donquixote Doflamingo

Donquixote Doflamingo
bump

4Spells of Dofalmingo Empty Re: Spells of Dofalmingo Sat May 03, 2014 4:58 pm

Azabel Poppins

Azabel Poppins
Darkest hands
Magic Cost: It should say 5 / 5
Element: Should say Darkness (Because you are using darkness in the description.)
Effect: When Don bends his fingers in a certain way his hands would turn black, at times a dark pink. The reason they change color is because he is covering them in darkness magic. What he is able to do is use them to stick his hands through almost any nonliving thing such as wall or safes and pull what ever object through. Pulling them out can only be down when he uses Darkness takeover on them. (Specify that this can not be used to pull an opponent through a wall. I also want you to specify how far you can reach your hand into the object.)

Darkness takeover
Magic Cost: It should say 5 / 5
Effect: By making contact with a a object, non living one, he can cover it in darkness magic. For that to work he must stay in contact with the intended object he wishes to use Darkness takeover on and also only when Darkest hands are active. The object he wants to use this on must be able to fit in his hands, if bigger it won't work. If Don is interrupted while doing this, letting the object go, he must start all over after a cool down and also still has to pay the Magic cost. But if everything goes great and Don is able to use this spell on the intended object he will be able to pull it out of whatever it is within, like a safe or box. (With this one, make sure the object is smaller than 5 meters in size. Otherwise it will not work. Range still counts for coating objects. So no taking a fifty meter katana and coating all of it in darkness.)

Dark pluck
Magic Cost: It should say 5 / 5
Effect: This spell has the user just flick their fingers at the intended target a small ball is then sent flying at them, they are the size of the user's nails. He can only send two of these things in quick succession. They balls can move up to 3m/s and reach up to a max of 7 meters. When they make contact they have the ability to cause bruises. (Please add in a drawback to this spell. See magic rules for details.)

Dark Thread
Magic Cost: It should say 5 / 5
Element: N/A (Err?)
Effect: When casting this spell Don makes ,at the max, five threads one for each finger. The threads are near invisible and are mainly used to pull things toward Don. On rare occasions Don would use the threads to constrict things, such as small animals or bugs. The threads may be able to constrict humans, but only like babies.The threads also hold no damage capabilities and aren't able to constrict to choke someone or thing to death,just hold them for a short time. If used passed their limit (In Don's case) He loses all feeling in his hands; making him unable to perform any magic for five posts. (Err how are you doing this? What does this have to do with Darkness Magic?)

Dark Beam
Magic Cost: It should say 15
Effect: Bullet-esque beams of Darkness Magic can be fired from the users fingertips. The beams are the size of regular bullets and cause deep bruises if contact is made with a person. The max range on the spell is fifteen meters, but if is used passed ten the users (In Don's case) won't be able to us their hands for a five posts. (You can not selectively pick and choose when your drawback kicks in, to have this max range you need a drawback that will happen whenever you use the technique. That is how it works at least. State how many bullets you fire.)

5Spells of Dofalmingo Empty Re: Spells of Dofalmingo Sun May 04, 2014 4:45 pm

Donquixote Doflamingo

Donquixote Doflamingo
edited

6Spells of Dofalmingo Empty Re: Spells of Dofalmingo Wed May 07, 2014 4:18 pm

Donquixote Doflamingo

Donquixote Doflamingo
bump

7Spells of Dofalmingo Empty Re: Spells of Dofalmingo Fri May 09, 2014 8:12 am

Azabel Poppins

Azabel Poppins
Understand, with Dark Beam. You will not be stopping it once it is fired. If it hits anything past ten meters it is going to hinder you. I suggest you use it wisely, in case of pvp or snpc topics.

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