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1Jacqlyn Toulmin Empty Jacqlyn Toulmin Sat Apr 19, 2014 12:15 pm

Jacqlyn Toulmin

Jacqlyn Toulmin

   Jacqlyn Toulmin Jack_of_blades_by_lenorescarecrow-d41ot07
   __________________________________________________
   "I'll find you when you're sleeping;
when the daylight fades.
You know not my true name;
Only that I, am Jack of Blades."

   

Name(s): Jacqlyn Toulmin
Nickname(s): Jack, Jack of Blades
Age: 19
Sex: Female
Birthday: May 5, X761
Sexuality: Straight
Class: Cleric
Alignment: Neutral Evil
Rank: D
Guild: Crime Sorcière
Guild Tattoo: Left arm, Superficially also on her breastplate
Face Claim: Jack of Blades, Fable Series | Saeko Busujima, Highschool of the Dead

II. APPEARANCE

Height: 5'6
Weight: 130lbs
Hair: Purple
Eyes: Blue (Yellow when Masked)
General Appearance: Outwardly, Jacqlyn shows a very intimidating appearance. The mask she wears is a cursed and extremely powerful magic artifact, going so far as to alter her voice to the deep baritone of a man's--contorted by the same evil magic, as well. The evil energies of the mask further corrupt her appearance when worn, giving her blue eyes a yellow hue. Over this, she wears a hood, hiding her purple hair. She wears an ebon hued set of leather and platemail that is both durable and light weight--though offers no protection against magical attacks. The hood leads to a tattered cloak, crimson in color, and is destroyed to the point of only falling just off her shoulders and the back hanging just above her waist. It is wrapped in the front, so as to not hinder movement and display the guild symbol. The cloak is pinned at the left shoulder, with a broach that bears her family insignia. Oddly enough, the most notable piece of this is the way her eyes seem to glow from within the mask.

Beneath the Mask:

Able to remove the cursed object for short periods of time--no more than a day--Jacqlyn usually chooses to do so for bathing purposes, as well as sleeping. Beneath the mask she is a rather curvacious, well endowed woman thankfully wrapping her breasts combined with the bulky armor--and the near demonic voice--hides her true gender. Her skin is light color, and her muscles are well toned from years of wearing some sort of armor--the malicious looking plate the latest incarnation. Her purple hair is long enough to hang down to her waist, so it is kept in a pony tail--which is then wrapped into a bun--while wearing her armor. Naturally, when the mask and armor are off, she prefers to 'let her hair down', and chooses more comfortable clothes.

Extra: Bright, amber eyes.

III. PERSONALITY

Personality: If there is one thing Jacqlyn has learned throughout life, it's that self preservation is the greatest thing of all. She will stop at nothing to ensure that she survives, even if it means turning on allies to forge a new alliance with stronger forces. The only sense of allegiance she feels is to the mask she wears, and the dark sentient force behind it. She has no qualms following rules, so long as they benefit her or protect her in some way. On the same respect, she will break them should that benefit her as well. She tends to think long term about these kinds of things. While breaking a rule, or killing someone, might benefit her in the right now...how will she benefit, and profit, months or even years from now.

As such, she is a calculating woman. She doesn't take needless risks, and even the risks she does take are measured to the point that one couldn't really call them risks. Every plan must have a contingent, and every contingent must have a fail safe. Naturally, though, she spends more time plotting and scheming, evolving with those actions around her, than taking action.

Her opinion of others, men particularly, is low. That isn't to say she doesn't like them, or isn't attracted to them, it's rather she believes them inferior brutes. Even other women, those too weak to make something of themselves, as simple minded wastes of space and are nothing more than pawns to be used towards a larger goal. But, as stated, she particuarly hates men having no personal experience with  them.

Jacqlyn doesn't hate light guilds, nor does she like them. They exist, like other things, simply because they have to. She'd rather twist and use them to her own ends, than eradicate them completely. They wouldn't have survived in Earthland, this long, if they weren't strong. Such things shouldn't be underestimated, as even the simplest being can be used at the right moment to achieve a goal.

She has never been in love, and believes the concept to be rather farfetched and a form of insanity at best. To sacrifice yourself, your desires, and your everything for one person is a ludicrous idea. If you are dead, then you're useless. If someone else dies, at least you can still carry on. The strong survive, and the weak are cast by the wayside.

Physical desires are also foreign to her, as she has never indulged in such things. When she is out and about, she is armored and her face protected, only moving when necessary and only to achieve some end.
Likes:

  • Darkness
  • Asserting her dominance
  • Seeing the weak put in their place
  • Getting Paid
  • Sweets

Dislikes:

  • Daylight
  • Being subjugated
  • Salads
  • Being without her mask

Motivations: Jacqlyn is motivated strictly by the desire to advance herself. It can be with money, power--but hopefully both. The dark essence of the mask pushes her to kill, maim, and destroy to any means to achieve either of these--not like she needed much goading to begin with.
Fears:

  • Losing the Mask: With the mask removed, the woman has a 24 hour time limit before her life essence and soul is drained and contained within the mask, like so many others. That feeling of trapped helplessness isn't what she wants to experience again. It is also the conduit for her magic.
  • Being exposed as a Woman: She has built the persona 'Jack' around the belief in her homeland that only men can have power. Where she is from women are two things: Housewives, and whores. She wants to be neither of those.

Positive Traits:

  • Zealot (+4) (Throwing Knives [Contained in a vambrace]): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
  • Zealot (+4) (Katana): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
  • Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.
  • Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
  • Nimble Fingers (+2): You are adept at manipulating small, delicate objects. This involves things such as a small mechanics and locks.
  • Deceitful (+2): You have a knack for disguising the truth. Your lies are difficult to distinguish from the truth.
  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
  • Daunting Presence (+2): You are skilled at inducing fear in your opponents.
  • Blind-Fight (+4): You know how to fight in melee without being able to see your foes.
  • Athletic (+3): You have a knack for athletic endeavors.
  • Agile (+3): You are particularly flexible and poised.
  • Acrobatic (+3): You have excellent body awareness and coordination.
    (+35)


Negative Traits:

  • Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
  • Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
  • Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
  • Cautious (-1): You are uneasy engaging in behavior that carries a chance of failure. You must spend twice as long performing any skill that requires an action. For example, deciphering a page of text would take 2 minutes for you instead of 1.
  • Cowardly (-2): You have a strong sense of self-preservation. You often hesitate to put yourself at risk, even if there's a good reason to do so. In dangerous circumstances, you are likely to run away. Even if there is a slight chance that you might be able to save your friends, you cower and run away.
  • Cruel (-1): You have a sadistic streak that causes you to perform acts of cruelty for no good reason. Of course, this doesn't endear you to others. Most times you are prudent enough to carry out your cruelties on those under your thumb, rather than those you see as equals. However, you carry a constant social stigma, as rumors have their way of getting around.
  • Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
  • Dark Secret (-1) (Is Actually a Woman): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
  • Dark Secret (-1)(The Secret of the Mask): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
  • Derangement/Insanity (-3): Generalized Anxiety Disorder: The character suffers from a variety of physical and emotional symptoms that can be grouped into certain categories (select a single category).
  • Derangement/Insanity (-3): Vigilance: Distraction, inability to focus, insomnia, irritability, impatience. All Will saves and checks involving Intelligence, Wisdom, or Charisma suffer a -4 penalty.
  • Derangement/Insanity (-3): Compulsions(Playing with a Throwing Dagger): The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.
  • Derangement/Insanity (-3): Phobia (Athazagoraphobia [Fear of forgetting her mask]): A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
  • Derangement/Insanity (-3): Bipolar Mood Disorder: The character oscillates between the mood states mentioned above, sometimes staying in one mood for weeks at a time, sometimes rapidly switching from one to another. Also known as manic depressive.
  • Extravagant (-1): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.
  • Envious (-1): Everyone else seems to have it better than you do. They have more money, better toys, and a prettier wife. You tend to get envious over the smallest things. You're often dislikes due to the constant mutterings and complaints you utter, along with the dirty stares you offer those you deem as better off than yourself.
  • Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
  • Hedonistic (-1): You love a good time. You party too much, drink too much, and eat too much. You have trouble resisting an invitation to join someone in a drink and sometimes shirk your duty if offered a more enjoyable time elsewhere. Whenever a good time is presented you let your guard. You're also not capable to resist seduction of any sort. It's just not in your nature to resist such opportunities.
  • Indecisive (-1): You have been known to hesitate when faced with difficult choices or split-second decisions. If forced to choose between letting a villain escape and rescuing a loved one from being lowered into a snake pit, you're likely to agonize over the situation until something--perhaps a cry for help from your sweetheart--forces your hand.
  • Intolerance (-1)(Damsels in distress): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
  • Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
  • Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
    Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
  • Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
  • Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
    (-35)



IV. MAGIC

Magic: Night Stalker
Caster or Holder: Holder
Description: Night Stalker is a Holder magic that utilizes the element of shadow to achieve various feats while in combat. It is well rounded, capable enough to do all aspects of magic in a manner that is viable. This Holder Magic is unique in that the actual Holder item doesn't have direct combat purpose. The mask worn by Jacqlyn is an ancient, evil artifact that (like all Holder Items) is indestructible by mortal means. It's sole purpose is to act as a conduit, granting her the ability to cast magic with never having trained for it--despite being capable of learning it. It uses Shadow Element to imbue attacks with Zealot weapons, and can also allow minor control of Shadows themselves, such as cloaking one self in darkness to avoid detection. At stronger levels, with more mana output, one can even become merge with a shadow to allow greater stealth.
Strengths: Shadow Stalker's greatest strength is that it has a very wide variety of skills. It can cloak the caster in shadow, distorting their visage from view to decrease the accuracy of attacks, create tendrils of shadow magic to help defend, and even coat zealot weapons in a film like substance to add elemental damage to them. It cannot heal, however, and cannot be used to actually 'stop' spells, only deflect them provided the right trajectory. It's best described as a 'trickster' in term of use, giving the user much needed time to close a gap and deal damage with other weapons.
Weaknesses: Sadly, Shadow Stalker's greatest strength is also it's weakness. Because it doesn't excel at any particular area, it does a mediocre job at best. Those with magic that focuses more on offense, defense, or support can outclass this magic's capabilities. Zealot weapons imbued with elements from this magic, cannot travel farther than the max distance of the spell they are imbued with, without losing it's benefits. An example being a throwing dagger imbued with a D rank spell couldn't travel farther than 5 meters before losing the benefit of the spell.

V. HISTORY

History:



Last edited by Jacqlyn Toulmin on Sun Apr 20, 2014 4:50 pm; edited 1 time in total

2Jacqlyn Toulmin Empty Re: Jacqlyn Toulmin Sun Apr 20, 2014 4:42 pm

Aoi Mitsurugi

Aoi Mitsurugi
Ok, so to begin, you will have to pick from cowardice and daredevil. It's a contradiction to be addicted to the thrill of risking your life, while wanting to piss your pants and run away with your tail between your legs. So you will need to pick from those two and replace the other with another appropriate negative trait.

For your magic, you mention weaknesses in your strengths. You may wanna fix that.
As far as it's actual usage, add into weaknesses that if a zealot weapon enhanced by your magic reaches outside of the normal spell range, it cannot be affected at all by it. For example throwing your throwing knives down and going 7 meters. After 5 meters it would lose any magical properties in it.

Bump when edited.

3Jacqlyn Toulmin Empty Re: Jacqlyn Toulmin Sun Apr 20, 2014 4:52 pm

Jacqlyn Toulmin

Jacqlyn Toulmin
Edited: Erased Daredevil, added in curiosity and envious. Also, added the part about imbued weapons to the end of the weaknesses.

Ba-bumpa-bump!

4Jacqlyn Toulmin Empty Re: Jacqlyn Toulmin Sun Apr 20, 2014 5:36 pm

Aoi Mitsurugi

Aoi Mitsurugi
Alrighty then, thank you and you're now approved.

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