Name: Ice Make: Snow Cone
Rank: D
Magic Cost: 10
Requirements: Ice Make Magic
Class: Offensive
Element: Ice
Cooldown: 2
Duration: Instant
Effect: The caster creates an ice cream cone of average size (an everyday cone), and projects it at the opponent at a rate of 5 m/s, to a maximum distance of 5 meters. The cone shatters on impact, causing minor bruising. This can also be used as a refreshing treat.
Name: Ice Make: Training Swords
Rank: C
Magic Cost: 20, 10
Requirements: Ice Make Magic
Class: Offensive
Element: Ice
Cooldown: 3
Duration: Sustained, until destroyed
Effect: The caster creates a duel dull training swords for use in melee combat. Each sword causes deep bruising on impact, and is swung at a rate of 5 m/s. The swords can be destroyed by 1 B Rank Spell, 2 C Rank spells, or 4 D Rank spells. If struck by a spell of an opposing element, it can only stop 1 C Rank, or 2 D Ranks.
Name: Ice Make: Puddle
Rank: D
Magic Cost: 10
Requirements: Ice Make Magic
Class: D
Element: Ice
Cooldown: 3
Duration: Instant (Lasts caster's post, and oponents following post)
Effect: The caster creates a patch of ice on the floor roughly 5mx5mx in size. Those with the agile trait can use this patch in a graceful manner to increase their speed temporarily by 25%. Those without the agile trait will simply slip and fall. The acrobatic trait can be used to stop the fall, but not grant the 25% speed buff.
Name: Ice Make: Training Gloves
Rank: D
Magic Cost: 10, 5
Requirements: Ice Make Magic
Class: Offensive
Element: Ice
Cooldown: 3
Duration: Sustained, until destroyed
Effect: The caster coats their hands in thin sheets of ice to allow for more blunt trauma when punching. The punches travel at a rate of 5 m/s, and cause minor bruising on impact. These gauntlets can be destroyed by 1 C Rank, or 2 D Ranks. If struck by an opposing element, the gauntlets can only take 1 D Rank.
Name: Ice Make: Seal Wound
Rank: D
Magic Cost: 10
Requirements: Ice Make Magic
Class: Supplementary
Element: Ice
Cooldown: 3
Duration: Instant
Effect: The caster covers any bleeding wound with a sheet of ice, freezing the blood and making it thick enough to stop flowing. The ice can be dispelled by any type of debuff magic, to cause blood flow to resume, or if struck by 1 C Rank, or 2 D ranks--or 1 D Rank of an opposing element.
Rank: D
Magic Cost: 10
Requirements: Ice Make Magic
Class: Offensive
Element: Ice
Cooldown: 2
Duration: Instant
Effect: The caster creates an ice cream cone of average size (an everyday cone), and projects it at the opponent at a rate of 5 m/s, to a maximum distance of 5 meters. The cone shatters on impact, causing minor bruising. This can also be used as a refreshing treat.
Name: Ice Make: Training Swords
Rank: C
Magic Cost: 20, 10
Requirements: Ice Make Magic
Class: Offensive
Element: Ice
Cooldown: 3
Duration: Sustained, until destroyed
Effect: The caster creates a duel dull training swords for use in melee combat. Each sword causes deep bruising on impact, and is swung at a rate of 5 m/s. The swords can be destroyed by 1 B Rank Spell, 2 C Rank spells, or 4 D Rank spells. If struck by a spell of an opposing element, it can only stop 1 C Rank, or 2 D Ranks.
Name: Ice Make: Puddle
Rank: D
Magic Cost: 10
Requirements: Ice Make Magic
Class: D
Element: Ice
Cooldown: 3
Duration: Instant (Lasts caster's post, and oponents following post)
Effect: The caster creates a patch of ice on the floor roughly 5mx5mx in size. Those with the agile trait can use this patch in a graceful manner to increase their speed temporarily by 25%. Those without the agile trait will simply slip and fall. The acrobatic trait can be used to stop the fall, but not grant the 25% speed buff.
Name: Ice Make: Training Gloves
Rank: D
Magic Cost: 10, 5
Requirements: Ice Make Magic
Class: Offensive
Element: Ice
Cooldown: 3
Duration: Sustained, until destroyed
Effect: The caster coats their hands in thin sheets of ice to allow for more blunt trauma when punching. The punches travel at a rate of 5 m/s, and cause minor bruising on impact. These gauntlets can be destroyed by 1 C Rank, or 2 D Ranks. If struck by an opposing element, the gauntlets can only take 1 D Rank.
Name: Ice Make: Seal Wound
Rank: D
Magic Cost: 10
Requirements: Ice Make Magic
Class: Supplementary
Element: Ice
Cooldown: 3
Duration: Instant
Effect: The caster covers any bleeding wound with a sheet of ice, freezing the blood and making it thick enough to stop flowing. The ice can be dispelled by any type of debuff magic, to cause blood flow to resume, or if struck by 1 C Rank, or 2 D ranks--or 1 D Rank of an opposing element.
Last edited by Aiden Lost on Mon Mar 31, 2014 9:20 pm; edited 1 time in total