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1Ross Mercer's Starter Spells Empty Ross Mercer's Starter Spells Thu Feb 27, 2014 11:29 pm

Ross Mercer

Ross Mercer
Name: Dubhe
Rank: C
Magic Cost: 20 MP
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 5 posts
Duration: Instant
Effect: The user gathers light into their hand, in the shape of a sphere the size of a baseball, and throws it at their target. The sphere does not necessarily have to follow a straight line as it travels forward a grand possible total of 10 meters, leaving a trail behind it. It will always  take about 5 seconds to make its target, but if powered enough, can zig-zag every 2 seconds for a total of two times. An explosion of light about three times its size occurs upon contact with the sphere, causing C-Rank damage, and can blind the enemy for a turn.

Name: Heavenly Fists
Rank: D
Magic Cost: 10 MP
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 2 post
Duration: Instant
Effect: Partially using the power of Meteor, the caster surrounds their fists in magic, and throws high speed power punches dealing D-Rank damage. This is a close-ranged spell, and thus cannot travel past arm-length.

Name: Heavenly Shield
Rank: D
Magic Cost: 10 MP
Requirements: Heavenly Body Magic;
Class: Defensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: This spell requires gathering a surplus of magic within the arms, much like Heavenly Fists, before holding them forward as to block an attack, creating a shield of yellow light in front of them, about as big as a cross between a round shield and a buckler (about half as big as a round shield, and a tad more than a buckler).  It'll break upon any 1 C-Rank spell, or 2 D-Rank spells. This is a close-ranged defensive spell, so as it cannot be utilized past arms length.

Name: Heavenly Clap
Rank: D
Magic Cost: 10
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 2 Posts
Duration: Instant
Effect: The caster takes both of their hands, condenses them in magic, before slapping them together into a clap resembling a thunder clap, cascading a wave of light around the user, dealing D-Rank damage within a five meter radius, three meters high, traveling at two meters a second.

Name: Blue Dwarf Star
Rank: D
Magic Cost: 10
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: Light condenses into a fist, like Heavenly Fist, but now blue over yellow. It cannot travel as far, and can only curve, not zig-zag. It does not explode in light but acts as an extension of the body, almost as if a fist of light is being projected forward, but staying at about three meters from the casting point. Essentially, the move works much like Heavenly Fist dealing D-Rank light damage at a further range. The fist is about twice as big as a normal fist, and does not explode into light on impact. The fist travels at about 2 meters a second, for a total of 6 meters possible.



Last edited by Ross Mercer on Tue Mar 25, 2014 10:35 am; edited 7 times in total

2Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Sun Mar 02, 2014 8:20 am

Ross Mercer

Ross Mercer
Bump! o3o

3Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Mon Mar 10, 2014 2:02 pm

Kazuki Kobayashi

Kazuki Kobayashi
Hello! I'll be taking a llok at these:

Dubhe: How fast does this travel? How big is the explosion? How big is the sphere?

Heavenly Fists: Using the power of a slightly nerfed, partial Meteor, the caster surrounds their fists in magic, and throws high speed power punches dealing D-Rank unarmed damage. This is a close-ranged spell, and thus cannot travel past arm-length. Change the wording, removing the word 'nerfed' as well as mentioning unarmed damage. There's no such thing as 'unarmed damage'.

Heavenly Shield: This is a Defensive spell, thus cannot harm anyone. Take that part out. Also, a D rank spell can stop 1 C Rank, or 2 D Rank spells. How big is this shield? Is it invisible? (Note: It can NOT be invisible)

Heavenly Clap: How big is this wave? How fast does it travel?

Blue Star: A D Rank Spell can't deal C Rank damage. Fix that. When you say that this spell works like an extension, what do you mean? Does the ball of blue light mirror movement at 3 meters distance? How big is this ball? How fast does it travel?

Bump when edited.

4Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Wed Mar 19, 2014 8:00 pm

Ross Mercer

Ross Mercer
Bump! I'm pretty sure I fixed everything. My only maybe issue is still with Blue Star, but only time will tell! Please, if at all possible, go over that one the most in your grading. Thank you. ^.^

5Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Mon Mar 24, 2014 4:22 am

Kazuki Kobayashi

Kazuki Kobayashi
Blue Star: You still haven't said how fast this orb travels, nor how large it is.

Dubhe: Approved.

Heavenly Fists: Increase the Cooldown to 2 posts.

Heavenly Shield: Change the duration to instant. Anything past 1 post is a sustained spell. Increase the CD to 3 posts.

Heavenly Clap: Approved.

6Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Mon Mar 24, 2014 2:32 pm

Ross Mercer

Ross Mercer
Alright, renamed Blue Star to Blue Dwarf Star, because I just got an idea... (Thank you, Punchout! =w=)

BUMP BUMP BUMP BUMP BUMP

7Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Mon Mar 24, 2014 11:22 pm

Kazuki Kobayashi

Kazuki Kobayashi
You still haven't said how fast Blue Star travels.

8Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Tue Mar 25, 2014 10:36 am

Ross Mercer

Ross Mercer
Alright, got it this time! Bump!

9Ross Mercer's Starter Spells Empty Re: Ross Mercer's Starter Spells Tue Mar 25, 2014 6:46 pm

Kazuki Kobayashi

Kazuki Kobayashi
APPROVED

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