Name: Dubhe
Rank: C
Magic Cost: 20 MP
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 5 posts
Duration: Instant
Effect: The user gathers light into their hand, in the shape of a sphere the size of a baseball, and throws it at their target. The sphere does not necessarily have to follow a straight line as it travels forward a grand possible total of 10 meters, leaving a trail behind it. It will always take about 5 seconds to make its target, but if powered enough, can zig-zag every 2 seconds for a total of two times. An explosion of light about three times its size occurs upon contact with the sphere, causing C-Rank damage, and can blind the enemy for a turn.
Name: Heavenly Fists
Rank: D
Magic Cost: 10 MP
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 2 post
Duration: Instant
Effect: Partially using the power of Meteor, the caster surrounds their fists in magic, and throws high speed power punches dealing D-Rank damage. This is a close-ranged spell, and thus cannot travel past arm-length.
Name: Heavenly Shield
Rank: D
Magic Cost: 10 MP
Requirements: Heavenly Body Magic;
Class: Defensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: This spell requires gathering a surplus of magic within the arms, much like Heavenly Fists, before holding them forward as to block an attack, creating a shield of yellow light in front of them, about as big as a cross between a round shield and a buckler (about half as big as a round shield, and a tad more than a buckler). It'll break upon any 1 C-Rank spell, or 2 D-Rank spells. This is a close-ranged defensive spell, so as it cannot be utilized past arms length.
Name: Heavenly Clap
Rank: D
Magic Cost: 10
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 2 Posts
Duration: Instant
Effect: The caster takes both of their hands, condenses them in magic, before slapping them together into a clap resembling a thunder clap, cascading a wave of light around the user, dealing D-Rank damage within a five meter radius, three meters high, traveling at two meters a second.
Name: Blue Dwarf Star
Rank: D
Magic Cost: 10
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: Light condenses into a fist, like Heavenly Fist, but now blue over yellow. It cannot travel as far, and can only curve, not zig-zag. It does not explode in light but acts as an extension of the body, almost as if a fist of light is being projected forward, but staying at about three meters from the casting point. Essentially, the move works much like Heavenly Fist dealing D-Rank light damage at a further range. The fist is about twice as big as a normal fist, and does not explode into light on impact. The fist travels at about 2 meters a second, for a total of 6 meters possible.
Rank: C
Magic Cost: 20 MP
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 5 posts
Duration: Instant
Effect: The user gathers light into their hand, in the shape of a sphere the size of a baseball, and throws it at their target. The sphere does not necessarily have to follow a straight line as it travels forward a grand possible total of 10 meters, leaving a trail behind it. It will always take about 5 seconds to make its target, but if powered enough, can zig-zag every 2 seconds for a total of two times. An explosion of light about three times its size occurs upon contact with the sphere, causing C-Rank damage, and can blind the enemy for a turn.
Name: Heavenly Fists
Rank: D
Magic Cost: 10 MP
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 2 post
Duration: Instant
Effect: Partially using the power of Meteor, the caster surrounds their fists in magic, and throws high speed power punches dealing D-Rank damage. This is a close-ranged spell, and thus cannot travel past arm-length.
Name: Heavenly Shield
Rank: D
Magic Cost: 10 MP
Requirements: Heavenly Body Magic;
Class: Defensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: This spell requires gathering a surplus of magic within the arms, much like Heavenly Fists, before holding them forward as to block an attack, creating a shield of yellow light in front of them, about as big as a cross between a round shield and a buckler (about half as big as a round shield, and a tad more than a buckler). It'll break upon any 1 C-Rank spell, or 2 D-Rank spells. This is a close-ranged defensive spell, so as it cannot be utilized past arms length.
Name: Heavenly Clap
Rank: D
Magic Cost: 10
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 2 Posts
Duration: Instant
Effect: The caster takes both of their hands, condenses them in magic, before slapping them together into a clap resembling a thunder clap, cascading a wave of light around the user, dealing D-Rank damage within a five meter radius, three meters high, traveling at two meters a second.
Name: Blue Dwarf Star
Rank: D
Magic Cost: 10
Requirements: Heavenly Body Magic
Class: Offensive
Element: Light
Cooldown: 3 posts
Duration: Instant
Effect: Light condenses into a fist, like Heavenly Fist, but now blue over yellow. It cannot travel as far, and can only curve, not zig-zag. It does not explode in light but acts as an extension of the body, almost as if a fist of light is being projected forward, but staying at about three meters from the casting point. Essentially, the move works much like Heavenly Fist dealing D-Rank light damage at a further range. The fist is about twice as big as a normal fist, and does not explode into light on impact. The fist travels at about 2 meters a second, for a total of 6 meters possible.
Last edited by Ross Mercer on Tue Mar 25, 2014 10:35 am; edited 7 times in total