Name: Double Punch
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Offensive
Element: None
Cooldown: 3 Posts
Duration: Instant
Effect: Azorel channels mana into one of his fists and projects a small thin aura around it. While punching an object the aura will hit his target first, doing a small amount of damage, somewhat less than an ordinary fist. And upon touching an object the aura around the fist will immediately disperse, which allows Azorel’s fist to also make contact with his opponent. In doing so, it’s almost as if Azorel punched his enemy twice in the exact same spot within a very short time-frame. A rank D shield should have no trouble blocking this attack. Both attacks must hit to cause D rank damage.
Name: Minor Upper Body Enhancement
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Supplementary
Element: None
Cooldown: 4 Posts
Duration: 1 Post, can be sustained for 5 mp
Effect: By channeling mana into Azorel's upper body muscles, Azorel gains a +25% strength bonus to any action involving the use of the upper body. Examples include: Throwing, Climbing, Faster/more damaging punches, etc…) Punches now move at 3 m/s.
Name: Minor Lower Body Enhancement
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Supplementary
Element: None
Cooldown: 4 Posts
Duration: 1 Post, can be sustained for 5 mp
Effect: By channeling mana into the casters lower body muscles, the caster can gain a 25% speed bonus allowing the caster to run somewhat faster, as well as jump farther. (but does not allow the caster to jump higher.) The caster can jump a total of 3 meters extra.
Name: Minor Aura Shield
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Defensive
Element: None
Cooldown: 4 posts
Duration: Instant
Effect: Casts an aura outlining the casters body allowing the caster to block two D rank spells, and one C rank spell. While this is not a perfect shield, the aura follows the user, meaning he/she is protected unless the magic attack in question hits the caster from the inside out, somehow disrupts the aura first, or completely overpowers the aura. (B rank or higher) Furthermore, the shield does not limit movement in anyway, nor does it add any extra damage to physical non-magic attacks. It is, in a manner of speaking, just there. Disrupting the aura can be caused by medium winds to strong winds, or any attack that completely encircles Azorel's body. This spell is mostly meant to dive through attacks to get into close range.
Name: Piercer
Rank: C
Magic Cost: 20 mana
Requirements: Body Channeler Magic
Class: Offensive
Element: None
Cooldown: 6 turns
Duration: Instant
Effect: By focusing a large amount of mana into the right index finger, the caster can condense it and fire out a small blast of mana that can travel 10 meters before fizzling out. This attack has a rather quick speed and can reach max range in about 1 second. This attack has a brief charge-up time, and surrounds the tip of the users finger with a small ball of mana which constantly hums, though it is rather quiet. A Rank D shield will stop this spell
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Offensive
Element: None
Cooldown: 3 Posts
Duration: Instant
Effect: Azorel channels mana into one of his fists and projects a small thin aura around it. While punching an object the aura will hit his target first, doing a small amount of damage, somewhat less than an ordinary fist. And upon touching an object the aura around the fist will immediately disperse, which allows Azorel’s fist to also make contact with his opponent. In doing so, it’s almost as if Azorel punched his enemy twice in the exact same spot within a very short time-frame. A rank D shield should have no trouble blocking this attack. Both attacks must hit to cause D rank damage.
Name: Minor Upper Body Enhancement
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Supplementary
Element: None
Cooldown: 4 Posts
Duration: 1 Post, can be sustained for 5 mp
Effect: By channeling mana into Azorel's upper body muscles, Azorel gains a +25% strength bonus to any action involving the use of the upper body. Examples include: Throwing, Climbing, Faster/more damaging punches, etc…) Punches now move at 3 m/s.
Name: Minor Lower Body Enhancement
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Supplementary
Element: None
Cooldown: 4 Posts
Duration: 1 Post, can be sustained for 5 mp
Effect: By channeling mana into the casters lower body muscles, the caster can gain a 25% speed bonus allowing the caster to run somewhat faster, as well as jump farther. (but does not allow the caster to jump higher.) The caster can jump a total of 3 meters extra.
Name: Minor Aura Shield
Rank: D
Magic Cost: 10 mana
Requirements: Body Channeler Magic
Class: Defensive
Element: None
Cooldown: 4 posts
Duration: Instant
Effect: Casts an aura outlining the casters body allowing the caster to block two D rank spells, and one C rank spell. While this is not a perfect shield, the aura follows the user, meaning he/she is protected unless the magic attack in question hits the caster from the inside out, somehow disrupts the aura first, or completely overpowers the aura. (B rank or higher) Furthermore, the shield does not limit movement in anyway, nor does it add any extra damage to physical non-magic attacks. It is, in a manner of speaking, just there. Disrupting the aura can be caused by medium winds to strong winds, or any attack that completely encircles Azorel's body. This spell is mostly meant to dive through attacks to get into close range.
Name: Piercer
Rank: C
Magic Cost: 20 mana
Requirements: Body Channeler Magic
Class: Offensive
Element: None
Cooldown: 6 turns
Duration: Instant
Effect: By focusing a large amount of mana into the right index finger, the caster can condense it and fire out a small blast of mana that can travel 10 meters before fizzling out. This attack has a rather quick speed and can reach max range in about 1 second. This attack has a brief charge-up time, and surrounds the tip of the users finger with a small ball of mana which constantly hums, though it is rather quiet. A Rank D shield will stop this spell
Last edited by Azorel Attus on Tue Mar 25, 2014 10:00 am; edited 2 times in total