Name: Rumble God's Lance
Rank: C
Magic Cost: 20
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user smacks his hands together and pulls them apart. Inside of each palm a connection of lightning is tethered together that the user stretches out wards at full length. The user smacks his hands together quickly a second time and a bolt of lightning surges towards the target aiming to shock them with enough power to cause a single limb, the torso, or the head to bruise deeply. The bolt will surge forth ten meters before dissipating.
Name: Rumble God's Sphere
Rank: D
Magic Cost: 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user generates a orb of energy around their hand that will shock the opponent on contact. They can not sustain the spell, it is not ranged, it only lasts for a single turn. The user can however use it to shock a source of water or it can electrocute a metal floor or object if it makes contact with the sphere. When the sphere contacts a physical substance it will do its damage and vanish.
Name: Rumble God's Gatling
Rank: D
Magic Cost: 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user will open his mouth and a barrage of small thunder spheres will fly outwards towards the opponent within a five meter cone. The spheres only sting targets, but hits opponents in multiple areas as a set up for stronger spells that will come later. He fires out ten of these orbs and they are the size of baseballs They do damage over a wide area leaving bruises over a opponents body rather than in one spot. Six out of ten orbs need to contact for the damage to count, otherwise it will only cause irritation.
Name: Rumble God's Gong
Rank: D
Magic Cost: 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user will allow the user to fire out a bolt of lightning from the tip of their finger outwards five meters, upon contact with an enemy it will bruise a playable character, but it will burn a npc. The bolt itself is charged enough to cause great harm if used on a water source. It is mostly used to attack water sources at a range.
Name: Rumble God's Improvisation
Rank: D
Magic Cost: 10 | 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Sustainable.
Effect: The user fires a cone of lightning out of their fingertips that constantly stacks damage on a target that is within the area of effect. The range is at five meters, and the technique can be used to shock moderate size pools of liquid or metal. The electricity will cause harm to whoever it touches and as the cone is five meters long and five meters in diameter it can be used to zone enemies.
Rank: C
Magic Cost: 20
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user smacks his hands together and pulls them apart. Inside of each palm a connection of lightning is tethered together that the user stretches out wards at full length. The user smacks his hands together quickly a second time and a bolt of lightning surges towards the target aiming to shock them with enough power to cause a single limb, the torso, or the head to bruise deeply. The bolt will surge forth ten meters before dissipating.
Name: Rumble God's Sphere
Rank: D
Magic Cost: 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user generates a orb of energy around their hand that will shock the opponent on contact. They can not sustain the spell, it is not ranged, it only lasts for a single turn. The user can however use it to shock a source of water or it can electrocute a metal floor or object if it makes contact with the sphere. When the sphere contacts a physical substance it will do its damage and vanish.
Name: Rumble God's Gatling
Rank: D
Magic Cost: 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user will open his mouth and a barrage of small thunder spheres will fly outwards towards the opponent within a five meter cone. The spheres only sting targets, but hits opponents in multiple areas as a set up for stronger spells that will come later. He fires out ten of these orbs and they are the size of baseballs They do damage over a wide area leaving bruises over a opponents body rather than in one spot. Six out of ten orbs need to contact for the damage to count, otherwise it will only cause irritation.
Name: Rumble God's Gong
Rank: D
Magic Cost: 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Instant
Effect: The user will allow the user to fire out a bolt of lightning from the tip of their finger outwards five meters, upon contact with an enemy it will bruise a playable character, but it will burn a npc. The bolt itself is charged enough to cause great harm if used on a water source. It is mostly used to attack water sources at a range.
Name: Rumble God's Improvisation
Rank: D
Magic Cost: 10 | 10
Requirements: Rumble God Slayer
Class: Offensive
Element: Lightning
Cooldown: 3
Duration: Sustainable.
Effect: The user fires a cone of lightning out of their fingertips that constantly stacks damage on a target that is within the area of effect. The range is at five meters, and the technique can be used to shock moderate size pools of liquid or metal. The electricity will cause harm to whoever it touches and as the cone is five meters long and five meters in diameter it can be used to zone enemies.
Last edited by Warren Dent on Tue Apr 01, 2014 12:31 am; edited 6 times in total