You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1Axel Maher's Starter Spells Empty Axel Maher's Starter Spells Sat Jan 11, 2014 4:50 pm

Axel Maher

Axel Maher
Name: Spark Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user takes out one gun and shoots an opponent. If the opponent makes any sort of contact with the bullet (regardless of whether he is shot in the head or the leg), the bullet will release a small electric charge, doing some light damage to the enemy and slowing them by 10 percent for the next 2 turns. The range is 3 meters. The bullet travels at 5 meters per second.

Name: Explode Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user points one gun at his opponent and shoots them. If the bullet connects with the opponent, instead of going through them, it'll stick to their body and detonate immediately after. As it is a D-Rank spell, the explosion is light, and the opponent will only end up with some light bruises. However, the impact from the explosion will push them back 4 meters. The range is 5 meters. The bullet travels at 5 meters per second.

Name: Mud Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Supplementary
Element: None
Cooldown: 2
Duration: 2 turns (or until destroyed)
Effect: The user points his gun at an opponent or target, and shoots. Upon contact with something (human or not), the bullet will explode into sticky mud, trapping whatever the bullet had come into contact with. The mud will prevent the opponent from being able to move freely. The mud can be destroyed with another D-Rank spell. If it is not destroyed, the target will be stuck in the mud for one turn. The range is 3 meters. The bullet travels at 5 meters per second.

Name: Blast Bullet I: The Rookie
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user points his gun (or guns) at an opponent and shoots a light blue way out of his gun. If it hits the opponent, it can deal some minor bruises, and knock them back 3 meters. The range of the spell is 5 meters. If the user has two guns, he can use this spell with both of them.

Name: Bullet Barrier
Rank: C
Magic Cost: 20 (5 to sustain)
Requirements: Guns Magic (have holder item)
Class: Defensive
Element: None.
Cooldown: 3
Duration: 4 turns (or until dismissed or destroyed)
Effect: The user points one of his guns at the opponent, and holds the trigger. The gun will then produce a barrier, 2 meters in length and 1 meter in width, protecting the user. If the user lets go of the trigger, the barrier will be destroyed. The barrier can deflect 4 D-Rank spells, 2 C-Rank spells and a B-Rank spell before being destroyed. If the user has two guns, he can use one gun for Bullet Barrier, and another gun for attacking the opponent.



Last edited by Axel Maher on Mon Feb 10, 2014 3:19 pm; edited 2 times in total

2Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Sat Jan 18, 2014 8:59 am

Aoi Mitsurugi

Aoi Mitsurugi
Hello Axel!~ I'm Aoi and I'll be doing your preliminary spell grading today~

So let's begin!

For all spells: -please add the speed of which the bullet travels. Also please include how the bullet can be blocked. These should be either a D rank spell or shield.

-Please add in the size of the explosions too. That's a necessity for all spells that includes.

Blast Bullet: Please remove the addition of the extra spell cost for the second gun.

3Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Mon Feb 03, 2014 3:08 am

Sayuri

Sayuri
Hello, you have one week to finish this application or it will be archived.

4Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Wed Feb 05, 2014 8:35 am

Axel Maher

Axel Maher
Sorry for taking so long to get around to this. Hopefully, it's fine now. Bump.

5Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Thu Feb 06, 2014 3:02 pm

Aoi Mitsurugi

Aoi Mitsurugi
Ok, no problem. Approved for final review.

6Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Thu Feb 06, 2014 5:53 pm

Kazuki Kobayashi

Kazuki Kobayashi
I will be final reviewing your spells:

Bullet Barrier: State that this can stop 4 D Ranks, 2 C Ranks or 1 B rank before being destroyed. Defensive spells can stop 1 spell above.

Mud Shot: Lower the duration of being stuck to one post. Most of your other spells knock back as well.

Bump when edited!

7Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Mon Feb 10, 2014 3:19 pm

Axel Maher

Axel Maher
Edited.

8Axel Maher's Starter Spells Empty Re: Axel Maher's Starter Spells Mon Feb 10, 2014 3:28 pm

Kazuki Kobayashi

Kazuki Kobayashi
Note: After a mod has checked your spells when you initially post them within the staff center, there is no need to post them again after edits! :D

These spells are approved! Added to your profile!

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum


  • Total Posts:
  • Total Members:
  • Newest Member:
  • Most Online: Most users ever online was 242 on Sat Sep 21, 2024 2:27 pm

In total there is 0 user online :: 0 Registered, 0 Hidden and 0 Guests
Users browsing this forum: None