Name: Spark Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user takes out one gun and shoots an opponent. If the opponent makes any sort of contact with the bullet (regardless of whether he is shot in the head or the leg), the bullet will release a small electric charge, doing some light damage to the enemy and slowing them by 10 percent for the next 2 turns. The range is 3 meters. The bullet travels at 5 meters per second.
Name: Explode Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user points one gun at his opponent and shoots them. If the bullet connects with the opponent, instead of going through them, it'll stick to their body and detonate immediately after. As it is a D-Rank spell, the explosion is light, and the opponent will only end up with some light bruises. However, the impact from the explosion will push them back 4 meters. The range is 5 meters. The bullet travels at 5 meters per second.
Name: Mud Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Supplementary
Element: None
Cooldown: 2
Duration: 2 turns (or until destroyed)
Effect: The user points his gun at an opponent or target, and shoots. Upon contact with something (human or not), the bullet will explode into sticky mud, trapping whatever the bullet had come into contact with. The mud will prevent the opponent from being able to move freely. The mud can be destroyed with another D-Rank spell. If it is not destroyed, the target will be stuck in the mud for one turn. The range is 3 meters. The bullet travels at 5 meters per second.
Name: Blast Bullet I: The Rookie
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user points his gun (or guns) at an opponent and shoots a light blue way out of his gun. If it hits the opponent, it can deal some minor bruises, and knock them back 3 meters. The range of the spell is 5 meters. If the user has two guns, he can use this spell with both of them.
Name: Bullet Barrier
Rank: C
Magic Cost: 20 (5 to sustain)
Requirements: Guns Magic (have holder item)
Class: Defensive
Element: None.
Cooldown: 3
Duration: 4 turns (or until dismissed or destroyed)
Effect: The user points one of his guns at the opponent, and holds the trigger. The gun will then produce a barrier, 2 meters in length and 1 meter in width, protecting the user. If the user lets go of the trigger, the barrier will be destroyed. The barrier can deflect 4 D-Rank spells, 2 C-Rank spells and a B-Rank spell before being destroyed. If the user has two guns, he can use one gun for Bullet Barrier, and another gun for attacking the opponent.
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user takes out one gun and shoots an opponent. If the opponent makes any sort of contact with the bullet (regardless of whether he is shot in the head or the leg), the bullet will release a small electric charge, doing some light damage to the enemy and slowing them by 10 percent for the next 2 turns. The range is 3 meters. The bullet travels at 5 meters per second.
Name: Explode Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user points one gun at his opponent and shoots them. If the bullet connects with the opponent, instead of going through them, it'll stick to their body and detonate immediately after. As it is a D-Rank spell, the explosion is light, and the opponent will only end up with some light bruises. However, the impact from the explosion will push them back 4 meters. The range is 5 meters. The bullet travels at 5 meters per second.
Name: Mud Shot
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Supplementary
Element: None
Cooldown: 2
Duration: 2 turns (or until destroyed)
Effect: The user points his gun at an opponent or target, and shoots. Upon contact with something (human or not), the bullet will explode into sticky mud, trapping whatever the bullet had come into contact with. The mud will prevent the opponent from being able to move freely. The mud can be destroyed with another D-Rank spell. If it is not destroyed, the target will be stuck in the mud for one turn. The range is 3 meters. The bullet travels at 5 meters per second.
Name: Blast Bullet I: The Rookie
Rank: D
Magic Cost: 10
Requirements: Guns Magic (have holder item)
Class: Offensive
Element: None
Cooldown: 2
Duration: Instant
Effect: The user points his gun (or guns) at an opponent and shoots a light blue way out of his gun. If it hits the opponent, it can deal some minor bruises, and knock them back 3 meters. The range of the spell is 5 meters. If the user has two guns, he can use this spell with both of them.
Name: Bullet Barrier
Rank: C
Magic Cost: 20 (5 to sustain)
Requirements: Guns Magic (have holder item)
Class: Defensive
Element: None.
Cooldown: 3
Duration: 4 turns (or until dismissed or destroyed)
Effect: The user points one of his guns at the opponent, and holds the trigger. The gun will then produce a barrier, 2 meters in length and 1 meter in width, protecting the user. If the user lets go of the trigger, the barrier will be destroyed. The barrier can deflect 4 D-Rank spells, 2 C-Rank spells and a B-Rank spell before being destroyed. If the user has two guns, he can use one gun for Bullet Barrier, and another gun for attacking the opponent.
Last edited by Axel Maher on Mon Feb 10, 2014 3:19 pm; edited 2 times in total