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1Emily Rose Empty Emily Rose Tue Feb 04, 2014 10:47 pm

Emily Rose

Emily Rose

   Emily Rose T5E62av
   __________________________________________________
   "I am a student of life, and don't want to miss any experience. There's poetry in this sort of thing, you know--or perhaps you don't know, but it's all the same."
   


Name(s): Emily Rose
Nickname(s): Grand Rose
Age: 23
Sex: Female
Birthday: May 9th, X756
Sexuality: Pansexual
Class: Cleric
Alignment: Lawful Neutral
Rank: A-class
Guild: Magic Council
Guild Tattoo: Outter side of left bicep - blue in color
Face Claim: Rose Pacifica - Sword Girls

II. APPEARANCE

Height: 5 feet 8 inches (170 cm)
Weight: 121 lbs
Hair: Shoulder blade length straight blonde
Eyes: Sapphire blue, darken outside of most light.
General Appearance: Emily is a very colorful person when it comes to her looks. She is a curvy blonde, in all the right places. She has shoulder blade length, straight blonde hair that is always well kept and managed, usually left down. She is a big fan of keeping a flower or a woven band of them around her head as well. Her eyes are a sapphire blue, gleaming like real gems in light, and darkening like the ocean floor in the night or very little light. Emily has a rather large bust, and will wear clothing that may show off some of it, but to an extent ill not looking like anything less than a lady, as she was raised to be. This comes to her clothing, which is always of a formal setting attire. She loves mostly dresses and skirts, uniforms as well. She is never opposed to a certain color either, since she believes it to look good on her either way. Her most worn clothing is a black cocktail dress with a gold zigzag trim along the collar with a white coat the snaps along the abdomen and lets her breasts sit more easily. The coat has a light blue trim along the ends. Her legs are smooth and slim, silk to the touch like the rest of her peach colored skin. She usually wears thigh high leggings, but will sometimes choose to stay with a bare wear on her legs varying on the weather. Emily will wear any kind of footwear from sandals to heels, though she avoids high heeled shoes, low cut heels she will make exceptions for.
Extra: None

III. PERSONALITY

Personality: Emily is a very straight forward person. She likes to remain reserved in conversations that do not interest her. Her comments are usually withheld in her mind, spoken loudly and clearly there with no restraints of what to say or how she says it. She has a cold stare whenever she is around, and refuses to smile, even for a joke. Some may call her cold hearted, emotionless, distanced. Granted, they are true comments -but she loves botany and flowers among anything else. The only thing that can make her smile is a freshly bloomed flower, a well tended garden, and someone that may be able to break through her tough shell. Emily is someone who will look at someone once, and if approached will remain silent, or simply react and snap at them like a Venus fly trap. She views those to be how they appear, judging a book by it's cover. As she was raised, she was to think if you do not look like a lady, you are not a lady, as dos men for being gentleman. She believes if you are less than you look, you should be treated like the position your in, from respected noble to trashy peasant. The biggest part of her personality is that she is very admirable in terms of fighting in combat, and she is someone who would never attack a down opponent who can still stand and fight. Restraining them with a spell is a different story, however.

The bipolar side of her is the exact opposite of how Emily would act. She is not reserved in the slightest, and often will blurt out anything and everything with no thought to the consequences. She has nothing to lose, and often likes to be referred to in name by "Thorn" due to her prickly attitude. She does share her innate thought process of how she looks at people. She believes in judging a book by it's cover, and will relentlessly badger Emily to make sure she isn't slacking off her own clothing and appearance. Thorn is not in the slightest afraid to push Emily aside and blurt out any comment that she and her less than normal herself companion would have of that person. This side of Emily also does also share in her adamant combat prowess and is slightly more abrasive than Emily is in combat, almost reckless even.

Likes:

  • Flowers
  • Proper Etiquette
  • Balance
  • Sharp weapons
  • Fighting
  • Justice
  • Ice
  • Nature
  • Botany
  • Animals

    Dislikes:
  • Dark Guilds
  • Pollution
  • Fire
  • Disobeyed orders
  • Crime
  • Rude/ignorant people


    Motivations:
  • To give Fiore peace from all crime. Rose is a peaceful person, when she's in her normalcy, and believes that without crime that civilization can fully prosper.
  • To raise the council to it's primal glory is something Emily has always sought to do. She believes she can only do it when she is participating herself, but knowing the job isn't going to be done herself.
  • To make her swordsmanship the most unique style used. Emily has always wanted to set herself aside from the normal life, but extravagant lifestyle she was born into. One of these was her swordsmanship. However she does know basic Kendo style stances, Emily has also mastered her own style of swordsmanship from which she was able to use successfully in combat.
  • Grow and maintain her own rose garden. She loves gardens and roses, which is a common family tradition. Continuing the tradition is highly important to her. and she won't want to stop until she has achieved such a goal.
  • Bring the Council to a civil standard, such as one of etiquetacy and a proper way to approach situations, she is willing to help enhance the Knights to be able to make them looked over as heroes and ladies/gentlemen, as well as fully respectable people.

    Fears:
  • Failing the council
  • Lightning
  • Death
  • Losing her memory
  • Letting the world fall apart

    Positive Traits:
  • Alertness (+2): You have finely tuned senses.
  • Diehard (+2): You can remain conscious after attacks that would fell others.
  • Enhanced Strength (+3): Your character is slightly stronger than other characters when it comes to physical strength.
  • High Society (+2): You know good manners and were trained to handle social interactions in noble circles. This is useful in requests involving members of the highest levels of society, such as monarchs, nobles, courtiers, lords and ladies, and high-ranking clerics.
  • Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval. (Naginata)
  • Deceitful (+2): You have a knack for disguising the truth. Your lies are difficult to distinguish from the truth.
  • Persuasive (+2): You have a way with words and body language. Somehow you manage to persuade weaker minded people easily.
  • Swift (+3): You are fleet of foot. When running, you move three times your normal speed.
    (total: 20)

    Negative Traits:
  • Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.
  • Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
  • Indecisive (-1): You have been known to hesitate when faced with difficult choices or split-second decisions. If forced to choose between letting a villain escape and rescuing a loved one from being lowered into a snake pit, you're likely to agonize over the situation until something--perhaps a cry for help from your sweetheart--forces your hand.
  • Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
  • Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
  • Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
  • Fanaticism (-1): This can be a substantial disadvantage for a character, though it requires significant roleplaying commitment on the part of the player. The fanaticism can be dedication to a particular cult, religion, or god, or it can be more worldly-based, in the sense of overwhelming loyalty to a state, a military presence, or to a particular leader. Whatever their sources, the different types of fanaticism have several things in common. If a certain code of behavior is called for by the belief, then the character must conform to that behavior--even if it conflicts with the immediate goals of the PC and his companions. While fanaticism is not necessarily evil, it may certainly become tiresome to those who do not share the fanatics beliefs. (Emily was raised as if she was the descendant of a goddess. She often will reference her in speech or ask for her guidance, even going as far as pathing herself towards being like her.)
  • Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad.
    -  
  • Compulsions: The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering. (Emily is highly compulsive of cleanliness. Above anything outside of combat, she has to make sure somewhere she occupies is clean and pristine.
    -  
  • Bipolar Mood Disorder: The character oscillates between the mood states mentioned above, sometimes staying in one mood for weeks at a time, sometimes rapidly switching from one to another. Also known as manic depressive. (Emily suffers from a subconscious that reflects her own personality, but reacts the opposite way she does. i.e. Em reserves her comments, where as the other consciousness will blurt it right out. Em does not even care this happens, she will even laugh that her own work was passed along.)
  • Motor Tension: Jitteriness, aches, twitches, restlessness, easily startled, easily fatigued, and so on. (Emily's enitre family on both sides has a history of early onset arthritis. It may not present much during battle, and it isn't a full on handicap, but it may occur more often in normal threads than combat ones.)
    (total: 20)


IV. MAGIC

Emily Rose Sword-10

Magic: Goujin, the Blooming Blade
Caster or Holder: Holder
Description: This magic entales control over nature in itself by using the sword as a medium, just with a prettier name to reflect the casters enjoyment of gardening. The user can grow vines, flowers, thorns, trees, and various parts of them in order to use them for different aspects of the magic. For example, the user can make a wall of bark of a tree at lower ranks, but as ranks progress they will be able to form full trees to block with. The caster can also grow herbs in which they can use to heal someone with. Goujin's flowers are also able to absorb toxins in the air (Such as poisons), and their vines absorb polluted and toxic liquids.
Strengths: The users is able to use this magic very flexibly compared to most other plant based magic. This magic is able to be able to be used defensively as well as offensively and can support others as well by using the herbs as healing. Among other things, the users ability to use the plants as elemental weapons can be used as a ranged attack of the petals of where they were made, so the variations in range become somewhat advantageous based on where the user has grown their flowers from. Goujin is more advantageous to poison, water, and solar based magics, as they are sources of food for the plants,
Weaknesses: The user's magic is highly effective to go around and counter. Being in cities where the users plants are covered by concrete, cement, and tar would mean they may not be able to cast their spells at all. The user's spells are also only limited to the set elements in the description, and would not be able to cast any other element otherwise. As far as the healing is concerned, the user can only use the herbs they grow to magically heal someone, and normal herbs cannot be magically influenced to act as such. In addition, the user cannot cast spells without Goujin in their possession. As well as that, Goujin's spells are weaker to fire and ice based spells.

V. HISTORY

History:  
Spoiler:



Last edited by Emily Rose on Mon Mar 10, 2014 1:25 pm; edited 2 times in total

2Emily Rose Empty Re: Emily Rose Thu Feb 20, 2014 12:00 pm

Sayuri

Sayuri
Hello, you have one week to finish this app or it will be archived.

3Emily Rose Empty Re: Emily Rose Mon Feb 24, 2014 8:46 pm

Emily Rose

Emily Rose
Welp, completed despite talking about this, considering things xD

4Emily Rose Empty Re: Emily Rose Thu Mar 06, 2014 5:10 am

Sayuri

Sayuri
Hello, Emily.

  • You have to start with D-class.
  • Explain your motivations.
  • You are not able to have multiple elements into one magic. Your element is nature, which covers plants.

5Emily Rose Empty Re: Emily Rose Sun Mar 09, 2014 3:19 pm

Emily Rose

Emily Rose
Ok, bumping.

6Emily Rose Empty Re: Emily Rose Tue Mar 11, 2014 11:39 am

Sayuri

Sayuri
Could you add elemental weaknesses for your magic.

7Emily Rose Empty Re: Emily Rose Tue Mar 11, 2014 12:30 pm

Emily Rose

Emily Rose
Sure! Edits made and I added in the elemental strengths as well! ^_^

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