{All spells have a minus 5 mp cost due to Cleric Class}
Name: Judgement
Rank: C
Magic Cost: 20-5=15
Requirements: Seraphim
Class: Offensive
Element: Holy
Cooldown: 3 Posts
Duration: Instant
Effect: Raina blasts out of her hand a blast of searing, divine light that can travel up to 10 feet and attack targets. This spell explodes on impact and may cause burns and deep bruises. This spell travels at 5 m/s.
Name: Aid
Rank: D
Magic Cost: 10-5=5
Requirements: Seraphim
Class: Supplementary
Element: Holy
Cooldown: 2 posts
Duration: 1 post
Effect: Raina channels her divine magic to unleash a wave of light to heal the wounds of her allies. This spell can travel up to 5 feet but doesn't have to. This spell can heal deep bruises.
Name: Aegis
Rank: D
Magic Cost: 10-5=5, 5 to maintain
Requirements: Seraphim
Class: Defensive
Element: Holy
Cooldown: 2 posts
Duration: Untill Shattered or dismissed
Effect: Raina encases her self and allies in a holy dome that spreads 5 feet wide encases allies in it. This spell can withstand 2 d rank attacks or one c rank attack before shattering.
Name: Vigor
Rank: D
Magic Cost: 10-5=5, 5 to maintain
Requirements: Seraphim
Class: Supplementary
Element: Holy
Cooldown: 1 post
Duration: Untill Dismissed
Effect: Raina channels her inner magic to cast a buffing spell that increases strength. This spell adds a 25% bonus to strength.
Name: Flash
Rank: D
Magic Cost: 10-5
Requirements: Seraphim
Class: Supplementary
Element: Holy
Cooldown: 3 posts
Duration: Instant
Effect: Raina throws a spark of light into the air where it explodes emitting a harsh light that blinds enemies. This only temporarily blinds someone by 5% for a single post.
Name: Judgement
Rank: C
Magic Cost: 20-5=15
Requirements: Seraphim
Class: Offensive
Element: Holy
Cooldown: 3 Posts
Duration: Instant
Effect: Raina blasts out of her hand a blast of searing, divine light that can travel up to 10 feet and attack targets. This spell explodes on impact and may cause burns and deep bruises. This spell travels at 5 m/s.
Name: Aid
Rank: D
Magic Cost: 10-5=5
Requirements: Seraphim
Class: Supplementary
Element: Holy
Cooldown: 2 posts
Duration: 1 post
Effect: Raina channels her divine magic to unleash a wave of light to heal the wounds of her allies. This spell can travel up to 5 feet but doesn't have to. This spell can heal deep bruises.
Name: Aegis
Rank: D
Magic Cost: 10-5=5, 5 to maintain
Requirements: Seraphim
Class: Defensive
Element: Holy
Cooldown: 2 posts
Duration: Untill Shattered or dismissed
Effect: Raina encases her self and allies in a holy dome that spreads 5 feet wide encases allies in it. This spell can withstand 2 d rank attacks or one c rank attack before shattering.
Name: Vigor
Rank: D
Magic Cost: 10-5=5, 5 to maintain
Requirements: Seraphim
Class: Supplementary
Element: Holy
Cooldown: 1 post
Duration: Untill Dismissed
Effect: Raina channels her inner magic to cast a buffing spell that increases strength. This spell adds a 25% bonus to strength.
Name: Flash
Rank: D
Magic Cost: 10-5
Requirements: Seraphim
Class: Supplementary
Element: Holy
Cooldown: 3 posts
Duration: Instant
Effect: Raina throws a spark of light into the air where it explodes emitting a harsh light that blinds enemies. This only temporarily blinds someone by 5% for a single post.
Last edited by Raina L. Dawne Scylar on Wed Feb 26, 2014 9:47 pm; edited 3 times in total