Name: Virgo
Meaning: The Maiden
Rank: A
Magic: Earth Magic
Gender: Female
Appearance: Virgo, much unlike other spirits, doesn't have a set form of appearance: due to her loyalty, she changes herself with magic to match the preference of her master, retaining only a few features. Now, under Mars' care, Virgo takes on a feminine form of a young maid. However, it is to note that it is merely transformation; no traits about her physical capabilities truly change when assuming a different form. Virgo's appearance as it is, follows the same pattern shown in each form: she has pink hair at neck length and blue eyes. She wears the same maid outfit, consisting of a black undercoat stretching to a minny-skirt under a frilly-trimmed, white apron. She also wears thigh-high white stockings, and classy brown dashing shoes. Her final set trait as the shackles around her wrists, connected to small chains exiting them.
As she is, Virgo has the addition of a white maid headcap, tied with a string under her chin. She is rather well-endowed, unlike her current master, and has a petite body frame. Virgo stands at barely 5'4" in this form. Her skin is pale, complimenting her pink hair and blue eyes, yet her face rarely shows any expression, following her personality. At times, just to tease her master, Virgo can appear with fake cat ears and tail, both black-colored.
Personality: Given her constant attire, it's not hard to guess that Virgo is perhaps the most reserved and loyal of all spirits; no matter her master's intentions, orders or favors, this spirit will see to them to the very end, taking everything as seriously as possible if the situation calls for it. Virgo is also shown, in her own way, to be a very caring spirit towards her master and their dears, taking care of their most smallest of needs and going to extreme lengths - mostly utilizing her magic - in order to help them attain their goals. In that aspect, doubtfully there exists a spirit as benevolent and dedicated as The Maiden. It is also shown that Virgo's very way of speaking, be it to anybody (even her master's enemies), is amazingly polite and calm. She is stiff in her movements and speaks directly and very much to the point.
Virgo appears rather unemotional; she doesn't speak of her own feelings at all unless truly trusting of her master, that they could allow her to do such; much like a perfect maid, meant simply to serve. As a result, her face often lacks expression, making it hard to really know what is she thinking. That is because, expressionless or unemotional as she'd appear, Virgo does have a sense of humor - and she won't hesitate to show it through several bizarre comments or statements at inappropriate times - or most appropriate, see it as you like. Ironically, Virgo is supposed to be 'The Maiden', but will more often than not ask her master for physical punishment, implying she is a masochist. It is most unclear if she means those or not, but from the extent of how often she brings it up or asks, it is possible that she's serious.
Virgo's loyalty to her master is unwavering; however, she keeps neutrality with everyone else.
She shamelessly calls her master exactly as they wish her to call them.
Virgo's contract requires nothing special besides simply holding on to the key while she has no contract.
Virgo takes Sundays off; besides that, she can be summoned at any day, anytime.
Spells:
- Spoiler:
Name: Diver
Rank: D
Magic Cost: 10, 5 per post
Requirements: Earth Magic
Class: Supplementary
Element: Earth
Cooldown: 4
Duration: Sustain
Effect: Diver allows the user to freely dig through the ground at rather high speeds, effectively digging tunnels in it and gaining a wider range of field coverage and/or movement. Diver also allows the user to easily move through solid ground. The spell takes the appearance of the user simply moving through the ground in any manner they wish. At current state, Virgo can travel at up to 12 M/S under the ground, and can only do so if she is at most, 5 meters away from her master. As it is mainly used to travel, it does not augment offense or defense.
Name: Syrma Shield
Rank: D
Magic Cost: 10, 5 per post
Requirements: Earth Magic
Class: Defensive
Element: Earth
Cooldown: 3
Duration: 2
Effect: Using her Earth Magic, Virgo coats her hands with several rocks, covering up to the middle of her forearms. It also perfectly takes the shape of what it coats, including the chains on Virgo's wrists. By doing so, Virgo can block attacks and spells much more easily, bringing her coated hands to take impact. These shields can take up to 2 D-rank offensive spells or 1 C-rank offensive spell before crumbling down. Thanks to her nature with Earth Magic, Virgo is unfazed by the additional weight on her hands, and can still swing them around as if there was nothing there. However, as the spell is merely for defense, it does not contribute in any way to Virgo's offensive capabilities.
Name: Spica Lock
Rank: C
Magic Cost: 20
Requirements: Earth Magic
Class: Offensive
Element: Earth
Cooldown: 4
Duration: 2
Effect: Virgo puts both of her hands on the ground and pours her magic into it. Doing so causes rocks, 15 in number, to fly in a target's direction, so long as they stand up to 10 meters away from her. These rocks travel in a straight line towards Virgo's target(s), and can't change direction mid-flight. Virgo proceeds to lock them all together as if magnetized, using her magic, thus entrapping targets inside. This spell is large enough to successfully trap three people at the same time in this prison of rocks, yet it is not absolute: 2 C-ranked attacks or 1 B-ranked attack are enough to break holes in the rock formation, causing it to shatter. Regardless, anybody trapped inside this prison are dealt C-ranked blunt damage.
Name: Vulpecula
Meaning: The Fox
Rank: C
Magic: Trickster Magic
Gender: Female
Appearance: Vulpecula takes the appearance of a charming, well-endowed woman with 9 fox tails. She stands at 6 foot, enhanced further through a pair of heels on her feet, giving the feel that she's even taller. Vulpecula's usual attire consists of traditional eastern outfits, Kimonos specifically, decorated with different patterns. It is noticeable loose over the shoulders, revealing her cleavage quite clearly. Vulpecula has golden eyes, with thin, line-pupils, much like an animal. She has black, flowing hair reaching the middle back and three red lines on each cheek, signaling her similarity with foxes. She also shows two fox ears on her head, rather regular human ears.
Personality: Vulpecula is a rather complicated spirit; she obviously shows high honor and through her words alone, one can't help but feel intimidated in her presence - and she's well-aware of her status in people's, and other spirits', eyes. As such, she is prone to abusing her status to get what she wants, which seems to focus mainly on alcohol and service. She is deceitful in her wording, often removing specifics and allowing her subjects to interpret her meaning by themselves. Vulpecula is also quite playful in attitude, and if she finds someone boring, she will not hesitate to tease, push them to a small corner to amuse herself. All of that easily points out her arrogance.
But, in the end, it comes down to how you treat her. Vulpecula is quite the Tsundere character, refusing to admit her affection and getting flustered whenever she herself, is driven to a corner. Her preference in 'offerings' is also rather cute, varying from clothes and alcoholic drinks to little children's toys. She also reacts unexpectedly well to both sexual actions - and stroking or petting. This mixture of dominating and childish attitudes sway Vulpecula's opinion on her peers, colleagues and master: outdo her, and she's yours.
Deceitful as she is, Vulpecula is rather loyal to her master, much like other spirits.
She has a quirk of speaking in a very old fashion, and referring to herself as "we" rather "I". She also claims to be younger than her master, no matter their age.
Vulpecula's contract is signed through offering of high-quality alcohol.
Vulpecula can be summoned from Monday to Wedensday, and from Friday to Saturday.
Spells:
- Spoiler:
- Name: Ross Swing
Rank: D
Magic Cost: 10
Requirements: Trickster Magic
Class: Supplementary
Element: N/A
Cooldown: 3
Duration: Sustain
Effect: Using her Trickster, Vulpecula points at a certain target. A pair of small blue flames will appear from their feet and hands' corners, signaling the spell has taken effect. Ross Swing increases a certain target's speed by 25% for its entire duration. This also makes the target much lighter, and thus increases their jumping abilities significantly as well. To cast, a target must be within 5 meters from Vulpecula, and the spell is only in effect so long as they are within this range.
Name: Delta Anser
Rank: D
Magic Cost: 10
Requirements: Trickster Magic
Class: Supplementary
Element: N/A
Cooldown: 3
Duration: Instant
Effect: A blue fireball will appear above Vulpecula's finger as the spell takes effect. Any one object or person of D-rank or below, present in Vulpecula's vicinity, will be displaced to their opposite direction: anything coming from the left will be transported right, anything from above will be directed down, front to back and so on. The direction of said target proceeds as it approached, meaning the spell only affects its placement - not direction. Vuplecula's range only affects things that are up to 5 meters away from her. The spell is also instaneous, making it appear as if said approaching subject 'missed' its mark.
Last edited by Mars Bellum on Fri Jan 31, 2014 12:56 pm; edited 6 times in total