Name: Hurricane Bash
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic & Heaven's Fallen Sickle
Class: Offensive
Element: Wind
Cooldown: 3 Posts
Duration: Instant
Effect: This spell requires the target to be in melee distance. The caster summons wind behind the Heaven's Fallen Sickle to enhance the force when bashing an opponent and causes 25% increased damage. (Note: This attack can knock clumsy or lightweight D-Rank characters off their feet.)
Name: Updraft
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic
Class: Supplementary
Element: Wind
Cooldown: 3 Posts
Duration: Instant
Effect: The caster creates an upwards draft to imitate flight. The spell is too weak to maintain flight, but can propel the user upwards 4 meters. If a target is within melee range, the caster can crash down on top of them for 25% increased damage.
Name: Whirlwind Dash
Rank: C
Magic Cost: 20 MP
Requirements: Wind Magic
Class: Offensive
Element: Wind
Cooldown: 4 Posts
Duration: Instant
Effect: The caster summons wind at his back to quickly dash up to 8 meters. If there is a target within this range, Ja'Navi will ram them for 50% increased damage. Whirlwind Dash cannot be used in slippery conditions. (Note: C-Rank and Above Characters with Acrobatic or Agile can only be partially hit by Whirlwind Dash causing 25% reduced damage.)
Name: Breeze
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic
Class: Supplementary
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: Breeze can be used up to 4 meters away. Sends a gust of wind in a direction which can knock down a C-Rank Character (or below) with the trait clumsy, status off-balance, or exhausted target (less than 25% mana). This spell does no direct damage (other than potential injuries upon falling).
Name: Cyclone Strike
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic & Heaven's Fallen Sickle
Class: Offensive
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: Requires a target within melee range. The caster summons a small cyclone around himself to spin his body and swing Heaven's Fallen Sickle, increasing the damage of his attack by 25%. (Note: The user becomes dizzy [gains Clumsy] for 1 post after using this spell.)
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic & Heaven's Fallen Sickle
Class: Offensive
Element: Wind
Cooldown: 3 Posts
Duration: Instant
Effect: This spell requires the target to be in melee distance. The caster summons wind behind the Heaven's Fallen Sickle to enhance the force when bashing an opponent and causes 25% increased damage. (Note: This attack can knock clumsy or lightweight D-Rank characters off their feet.)
Name: Updraft
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic
Class: Supplementary
Element: Wind
Cooldown: 3 Posts
Duration: Instant
Effect: The caster creates an upwards draft to imitate flight. The spell is too weak to maintain flight, but can propel the user upwards 4 meters. If a target is within melee range, the caster can crash down on top of them for 25% increased damage.
Name: Whirlwind Dash
Rank: C
Magic Cost: 20 MP
Requirements: Wind Magic
Class: Offensive
Element: Wind
Cooldown: 4 Posts
Duration: Instant
Effect: The caster summons wind at his back to quickly dash up to 8 meters. If there is a target within this range, Ja'Navi will ram them for 50% increased damage. Whirlwind Dash cannot be used in slippery conditions. (Note: C-Rank and Above Characters with Acrobatic or Agile can only be partially hit by Whirlwind Dash causing 25% reduced damage.)
Name: Breeze
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic
Class: Supplementary
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: Breeze can be used up to 4 meters away. Sends a gust of wind in a direction which can knock down a C-Rank Character (or below) with the trait clumsy, status off-balance, or exhausted target (less than 25% mana). This spell does no direct damage (other than potential injuries upon falling).
Name: Cyclone Strike
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic & Heaven's Fallen Sickle
Class: Offensive
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: Requires a target within melee range. The caster summons a small cyclone around himself to spin his body and swing Heaven's Fallen Sickle, increasing the damage of his attack by 25%. (Note: The user becomes dizzy [gains Clumsy] for 1 post after using this spell.)
Last edited by Ja'Navi Kaz on Mon Jan 20, 2014 9:43 pm; edited 5 times in total