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1Ja'Navi's Starter Spells Empty Ja'Navi's Starter Spells Wed Jan 15, 2014 8:09 pm

Ja'Navi Kaz

Ja'Navi Kaz
Name: Hurricane Bash
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic & Heaven's Fallen Sickle
Class: Offensive
Element: Wind
Cooldown: 3 Posts
Duration: Instant
Effect: This spell requires the target to be in melee distance.  The caster summons wind behind the Heaven's Fallen Sickle to enhance the force when bashing an opponent and causes 25% increased damage.  (Note: This attack can knock clumsy or lightweight D-Rank characters off their feet.)


Name: Updraft
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic
Class: Supplementary
Element: Wind
Cooldown: 3 Posts
Duration: Instant
Effect: The caster creates an upwards draft to imitate flight.  The spell is too weak to maintain flight, but can propel the user upwards 4 meters.  If a target is within melee range, the caster can crash down on top of them for 25% increased damage.


Name: Whirlwind Dash
Rank: C
Magic Cost: 20 MP
Requirements: Wind Magic
Class: Offensive
Element: Wind
Cooldown: 4 Posts
Duration: Instant
Effect: The caster summons wind at his back to quickly dash up to 8 meters.  If there is a target within this range, Ja'Navi will ram them for 50% increased damage.  Whirlwind Dash cannot be used in slippery conditions. (Note: C-Rank and Above Characters with Acrobatic or Agile can only be partially hit by Whirlwind Dash causing 25% reduced damage.)


Name: Breeze
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic
Class: Supplementary
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: Breeze can be used up to 4 meters away.  Sends a gust of wind in a direction which can knock down a C-Rank Character (or below) with the trait clumsy, status off-balance, or exhausted target (less than 25% mana).  This spell does no direct damage (other than potential injuries upon falling).


Name: Cyclone Strike
Rank: D
Magic Cost: 10 MP
Requirements: Wind Magic & Heaven's Fallen Sickle
Class: Offensive
Element: Wind
Cooldown: 2 Posts
Duration: Instant
Effect: Requires a target within melee range.  The caster summons a small cyclone around himself to spin his body and swing Heaven's Fallen Sickle, increasing the damage of his attack by 25%.  (Note: The user becomes dizzy [gains Clumsy] for 1 post after using this spell.)



Last edited by Ja'Navi Kaz on Mon Jan 20, 2014 9:43 pm; edited 5 times in total

2Ja'Navi's Starter Spells Empty Re: Ja'Navi's Starter Spells Thu Jan 16, 2014 10:33 am

Ja'Navi Kaz

Ja'Navi Kaz
Bumped for Review upon completion.

Thank you.

3Ja'Navi's Starter Spells Empty Re: Ja'Navi's Starter Spells Mon Jan 20, 2014 4:29 pm

Sayuri

Sayuri
Hurricane Bash:

  • You are able to create a shield with wind. You are not able to have a shield without it being purchased.
  • It is either an offensive spell or supplementary spell. Supplementary spell, D-class buff will be 25%.
  • "This attack can knock clumsy and lightweight targets off their feet." Add class.

Updraft:

  • The same with this spell. You are able to fly with your wind magic, you do not neccesarily need to have wings.

Whirlwind Dash:

  • 20/10 MP to sustain.
  • Add what kind of damage this spell deals.

Breeze:

  • "knock down a clumsy, off-balance, or exhausted/battered target". Add a class instead of using traits of a character, this can be easily godmodded.

Cyclone Strike:
  • D-class buff is 25%.

4Ja'Navi's Starter Spells Empty Re: Ja'Navi's Starter Spells Mon Jan 20, 2014 9:39 pm

Ja'Navi Kaz

Ja'Navi Kaz
Hello Eve,

Thank you for reviewing the magic. I've made the appropriate changes to re-submit for a second review. Also, Whirlwind Dash is an Instant spell, rather than a sustained spell.

Thank you.

5Ja'Navi's Starter Spells Empty Re: Ja'Navi's Starter Spells Tue Jan 21, 2014 9:20 pm

Tali Zorah

Tali Zorah
Approved and added to profile

Sponsored content


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