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” All who live possess eternal life, and few would trade it for an immortal body, if they truly understood what it is to be alive.”
-AudreyAuden
GENERAL INFORMATION
Name(s): Leon Krane
Nickname(s): Little Leon, The Spearman
Age: Sixteen (current form) Real as is unknown due to being a collection of spirits but appearance is that of a mid/late twenty year old male
Gender: Male
Birthday: June 17th
Sexuality: Unknown
Rank: D
Guild: Dragon Maw
Tattoo: Deep Navy Blue with hints of turquoise and plum :: Left shoulder blade.
Face Claim: Current Form: Llyod Irving, True Form: Jiang Wei, Dynasty Warriors
APPEARANCE
Height: 5 feet 4 inchs :: 6 feet 3 inches
Weight: 102 pounds :: 207 pounds
Hair: Brown
Eyes: Brown
Description:
PERSONALITY
Personality:
A spunky youth is the least a person could say about Leon Krane. If one were to look at the qualities of a boy scout they could find nearly the exact same qualities in Leon. While he is heavily influenced by the collective make up of the spirits that he is composed of since being thrown into the mortal realm he has allowed the influence of man weigh more on him than before. While Leon is the type of young man that seeks justice in almost all situations. He’s moral compass is pretty spot on leading him to think more negatively of those that are more wicked or corrupt.
Motivations: (What motivates your character)
Fears: (What does your character fear? If you want silly fears, come up with at least three)
Likes:
- Cats
- Dogs
- Candy
- Hiking
- Watching Fights
- Strawberries
Dislikes:
- Rats
- Bitter things
- Alcohol
- Hateful people
- Pork
- Cinnamon
Positive Characteristics:
- Agile (+3): You are particularly flexible and poised.
Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread - Athletic (+3): You have a knack for athletic endeavors.
Explanation: Ability to jump 10 meters in a single bound - Acrobatic (+3): You have excellent body awareness and coordination.
Explanation: Character can perform flashy moves such as back flips, cartwheels and various other moves when dodging an attack - Swift (+3): You are fleet of foot. When running, you move faster than most people.
Explanation: C-rank speed buff passive
Negative Characteristics:
- Allergies (-1): You are afflicted with allergies. These may be something as simple as hay fever, but the reactions to such will result in something like a huge bout of sneezing and gasping. You must mention this allergy in your character application.
Explanation: Whenever this allergy comes into play you must suffer the consequences. The allergy must be something that can actually come and not something strange and unique Cinnamon - Amnesia (-1): You are unable to remember anything about your past, yourself, or your family. Your life is a blank slate. However, your past may someday come back to haunt you. The rest of the flaws you pick are unknown to your character; over the course of your progress, your character will slowly discover them.
Explanation: You can't refer to anything about your past. The rest of your flaws or not nulled by this characteristic but rather unknown to your character
By B rank a majority of his past memories shall return to him - Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
Explanation: You must at least act arrogant one out of five posts - Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group - Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
Compulsions: The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.
Explanation: The character must do their compulsion, regardless of adverse affects--including bodily harm Must find out the name of any enemy before engaging in combat unless it is a wild beast or creature. If he has learned of the name from the person at the current moment, from a past encounter, or a third party than he may engage in combat - Harbinger of Ill Omen (-1): You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency.
Explanation: You will have character assigned to you by roleplay department of staff who will enter you threads randomly from time to time. When this happens, staff will change the conditions of your thread against you. Such as heavy storm, avalanches or beasts catching onto your smell - Inattentive (-1): Your mind has a habit of drifting off at inopportune moments. It flits from one thought to the next so fast that you have trouble getting it to concentrate on the here and now. As such, you are particularly unaware of your surroundings.
Explanation: You must drift off at least one out of five posts. - Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations. - Dark Secret (-1): You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in topics only once in a while, but when it does, watch out!
Explanation: You must think about your dark secret at least one out of ten posts. When things that are relevant to the dark secret are brought up you can't stop thinking about it.
That Leon is in fact a being composed of spiritual energy, though due to amnesia he will not learn of this dark secret until he reaches B rank
MAGIC
Magic: Sacred Spirit Object: The Spear of Aeyarus
Type: Holder
Classes: Offensive, Buff, Supplementary
Element: Spirit
Description:
The Spear of Aeyarus is a mythical object that is found in the realm of spirits. The spear itself is not the sole source of the magic that it utilizes but must be used in sync with Leon’s soul to resonate the magic itself. The spear is able to draw not only on Leon’s own spirit but also the spirits of the surrounding area. He can manipulate this spirit energy into offensive attacks that can be up close or ranged depending on how Leon sees fit. The magic also allows for Leon to gather the spiritual energy in himself and the surrounding area to grant himself buffing skills and abilities. Last but not least the magic allows for Leon to manipulate the energy of spirits for various abilities that do not neatly fit into the categories of offensive, defensive, buffing, or debuffing.
Strengths: large variety of functions with no direct elemental weakness. Use of a spear for offensive means without the need of using magic. Spear gains rank in strength based on user's rank. Being of the spirit element spells may just directly deal damage to the spirit/soul of a target leaving no noticeable damage but that of the spear itself. In this case the attacks give a more psychological damage that feels real to the enemy but not dealing the physical damage that one might expect.
Weaknesses: no set elemental strength over any other element. The magic relies on the use of the spear if Leon loses his spiritual connection to the spear in one way or another the spear cannot be used for spells. If the spear is broken Leon cannot use any of this magic's spells for the remainder of the thread until the spear has time to repair outside of combat. The magic does not allow for skills that classify as defense or debuffing in its arsenal.
HISTORY
History:
Leon Krane is not the name of any man that has ever step foot on this world nor was he any man that was born of natural means, Leon Krane is the collection of thousands of spirits over the course of eons into a single sentient being. The spirits that compose Leon are of pure nature and more than likely had a just attitude and mentality when they were once separate. The spirits were pulled and formed into the being that is Leon Krane through the use of a very ancient and mysterious power that not even is known to Leon. Leon was not the only being that was created this way nor was he the first, there had throughout time dozens of these beings birthed all through unknown means. With these beings so was an item of vast importance, the Sacred Spirit Objects are what they would later be classified. These tools held vast power in the hands of the spiritual beings. These tools allowed the beings to become masters of the realm that the spirits dwelled in.
Once Leon was created his mind had been conscious of the memories of the spirits that composed him allowing him to draw on their knowledge of the world but not one spirit had a more dominate pull on the consciousness of Leon. Since he was created he acted as a just being in the spirit realm, warding off spirits that tried to corrupt, manipulate, or harm others. While he did not govern a certain region as did some of the other beings that were similar to him he did keep justice and peace in the area that he dwelled in. The spiritual beings like Leon seemed to pay him no mind as their kind did not socialize very often with each other due to each being having different aspects that dominated their personalities, some not as just as Leon.
One such being grew to rival Leon in terms of power and influence in the region that Leon found himself in. While Leon at first paid little mind to this new being he soon started to see the darkness that this being was spreading, no longer was Leon’s region a peaceful meadow of flowers and low woodlands, it seemed as if a plague was slowly encroaching on the land. Leon confronted the being who seemed to have accumulated more power than even Leon possessed. As the two dueled even more of the region would be destroyed in the process. As Leon was pushed against the wall a neighboring being similar to Leon in values intervened and warded off the evil force. After such events Leon’s valley seemed to once again prosper and life returned to the region.
As Leon once again became comfortable with his land did the dark being return unbeknown to Leon. As he strolled through the fields one evening he was ambushed by the creature and suffered from a vital wound that cause a major release of his spiritual power and strength. As his power poured from him, Leon would physically and mentally change drastically in an attempt by the remaining spirits found inside of him to stabilize the being. As he laid there regressed in age and having all of his previous memories and the memories of the spirits composing him wiped clean leaving him a husk of his former self. The dark spirit would rip open a portal from the spirit plane to the mortal one and banished his fallen victim to there. The logic behind such acts were so that the being of darkness may watch as his formal rival be cursed to a life of mortals and cut from his former glory and power.
As Leon awake on Earthland he found himself in the city of Lovero, alone and naked with only his spear laying next to him. Once he became conscious of his surroundings and noticed that he was naked soon sought some form of clothing that he might wear. Chancing upon a rather kind family, Leon was offered a free meal and a set of simple clothing. He was travel about Fiore unaware of his past only recalling his own name and the name of his spear. His once great magical power seemed to no longer be presented and his natural raw strength was rendered to that of a mortal teenage boy. He’s moral compass though seemed to remain on tract, though not as focused as his spiritual being was. He sought help from the mages of the country and was eventually steered towards Dragon Maw, a up and coming guild that held a reputation for justice. Leon has only been a member of the guild to date for the past four months and in the realm of man for little over half a year.