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1Rey Rabumora [W.I.P] Empty Rey Rabumora [W.I.P] Sat Apr 02, 2016 7:17 pm

Rey Rabumora



   Rey Rabumora [W.I.P] Byakuya%20Togami-from-Danganronpa-8148-794905797
   __________________________________________________
   “Why should I care? One of us will be the killer.”
   

GENERAL INFORMATION

Name(s): Reyold
Nickname(s): Rey
Age: 18
Gender: Male
Birthday: 9/9
Sexuality: Straight
Rank: D
Guild: Guildless
Tattoo:On his left ankle covered up by his pants
Face Claim: Byakuya Togami from Dangan Ronpa.

APPEARANCE

Height: 6ft 2inch
Weight: 150 lbs
Hair: Dirty Blond color
Eyes: Dark Green, generally wears a pair of glasses.
Description: (General description of their appearance in 150 words or more)

On his left hand is the brand of a servant to a noble family.

PERSONALITY

Personality: (Describe their personality in 200 words)
Motivations: (What motivates your character)
Fears:

  • Servitude- Rey can't stand the idea of having to go through the life of serving another family.
  • Broken Legs- If Rey doesn't have the ability to use his legs his motivations would be impossible. That is a thought that doesn't set well with him.
  • Spiders- Rey for all his ideologies and views of the world can't help but freeze at the sight of spiders. Eight legs on any creature is already enough.

Likes:
[*]Tea- Rey enjoys a nice cup of tea, it really calms his nerves whenever he gets stressed.
[*]Sweets- Even Rey can't resist a good sweet treat.
[*]Freedom- Rey enjoys his freedom and doesn't regret the things he had to do to be free.
Dislikes:
[*]Rabbits : Rey has seen to many spoiled rabbits in his time and just seeing one brings back some rather unpleasant memories.
[*]Stubborn People : While Rey is stubborn himself, he can't understand why people won't just agree with his ideals, and dislikes with how some try to care when clearly they shouldn't.
[*]Brands/tattoos : Rey dislikes the ideas of branding oneself or branding others to show they belong to a certain "group". This is one of the reasons why Rey is reluctant to join a guild.
Positive Characteristics:

  • Acrobatic (+3): You have excellent body awareness and coordination. Explanation: Character can perform flashy moves such as back flips, cartwheels and various other moves when dodging an attack.
  • Diehard (+2): You can remain conscious after attacks that would fell others.Explanation: Allows for 1 A-Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle.
  • Zealot (+4): (Steel toed shoes)This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
    Explanation: Player is capable of wielding a weapon and receives one at start. The starter weapon is always common and without any magical properties but may upgraded later on.
  • Agile (+3): You are particularly flexible and poised.
    Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread.

Negative Characteristics:

  • Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
    Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good.
  • Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
    Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine.

  • Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
       
  • Phobia: A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
    Explanation: Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee.
  • Night Blindness (-2): Your night vision isn't worth squat, due to a physiological deficiency. This is due to a birth defect, and therefore cannot be healed by any means.
    Explanation: During night time in threads, or facing someone who uses Dark Magic, you have a hard time seeing more than 10 meters in front of you.
  • Compulsive Honesty (-2): You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
    Explanation: You can't lie and you will tell the truth when someone asks you something instead of lying. So if your team is impressing an ogre and the ogre asks if you guys are truly from the guild you guys claimed you were and lied about it, you will screw it up and say the truth.
  • Aloof (-1): Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time. Your charisma is lowered.
    Explanation: You can't act nice to people and you can't make friends easily.
  • Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
    Explanation: You must act very disgusted and displeased when your dislike comes into play.



MAGIC

Magic: (Name)
Type: (Caster or holder?)
Element: (Which element is the magic aligned to? If none simple state none)
Description:MAGIC

Magic: Soul Force Magic

Type: Caster
Element: None
Description: Rey manipulates his own soul to increase the power and devastation of his physical attacks. Rey combines his attacks and magic with his acrobatic and agile abilities. His magic will never leave a visible mark other than a bruise on the opponents skin, but the effects of this magic can be devastating. Since his attacks do no external damage they do internal damage to the opponent. Some of the magic Rey uses deals pain to the target's very soul sometimes weakening their own will to a point where they just won't care about their current troubles. His magic can be seen as adding spears into his limbs and then striking in several areas with a flurry of attacks..



HISTORY

History: (Describe the character's history in 400 words up till now)

2Rey Rabumora [W.I.P] Empty Re: Rey Rabumora [W.I.P] Sat Apr 16, 2016 3:26 pm

Sayuno

Sayuno
Rey Rabumora [W.I.P] Happy_by_sherimur-d478zal
Hi! We haven't heard from you in a while!
Please bump this application within 7 days
if you plan on finishing it or else this will be archieved.

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