Name: Path of Rage
Durability: 2S 2A
Mana: 100
Weapon: Ignis
Weapon Description: Ignis is a large, one handed hammer, which is roughly around 2' 8" in length (81cm), with the bludgeoning end being 35cm in breadth, 23cm in height, and around 40cm wide. The hammer embodies the element of fire and, as such, is a blazing red inscribed with orange glowing sigils when in use. Upon each face are dark spikes, while the handle is long, orange and red, also insribed with sigils. When in use the sigils light up, signalling the weapon being ready to draw blood (this has no effect beyond cosmetic).
Weapon URL: Weapon
Armor: Ira
Armor Description: Ira takes the form of a full suit of armour, complete with a burning skull helmet. The armour is crafted to look like flowing lava, and is adorned with spikes and protrusions in the form of flames. The armour is simply made to look like lava being contained in a humanoid form, and but allows Caelum to easily see, as the helmet can easily be removed if desired. The armour, despite being extremely large, holds almost no weight to the user, and allows Caelum to still move around with agility, while still keeping him defended from attacks.
Armor URL: Armour
Durability: 2S 2A
Mana: 100
Weapon: Ignis
Weapon Description: Ignis is a large, one handed hammer, which is roughly around 2' 8" in length (81cm), with the bludgeoning end being 35cm in breadth, 23cm in height, and around 40cm wide. The hammer embodies the element of fire and, as such, is a blazing red inscribed with orange glowing sigils when in use. Upon each face are dark spikes, while the handle is long, orange and red, also insribed with sigils. When in use the sigils light up, signalling the weapon being ready to draw blood (this has no effect beyond cosmetic).
Weapon URL: Weapon
Armor: Ira
Armor Description: Ira takes the form of a full suit of armour, complete with a burning skull helmet. The armour is crafted to look like flowing lava, and is adorned with spikes and protrusions in the form of flames. The armour is simply made to look like lava being contained in a humanoid form, and but allows Caelum to easily see, as the helmet can easily be removed if desired. The armour, despite being extremely large, holds almost no weight to the user, and allows Caelum to still move around with agility, while still keeping him defended from attacks.
Armor URL: Armour
- Weapon Spells:
- Name: Flash
Rank: S
Magic Cost: 50 (25)
Requirements: Path Of Rage
Class: Debuff
Element: N/A
Cooldown: 6 posts
Duration: Instant | Debuff lasts 3 posts
Effect: This spell can be activated when contact is made between the weapon and a person's body. The spell will cause them to lose almost all of their ability to see, making it only possible to view things within 5m of their position for three posts. - Name: Singe
Rank: S
Magic Cost: 50 (25)
Requirements: Path Of Rage
Class: Offensive
Element: N/A
Cooldown: 8 posts
Duration: Sustained | 4 posts
Effect: The user flows magic into their weapon, turning the base damage to S rank until the spell is complete.
- Name: Flash
- Armor Spells:
- Name: Scald
Rank: A
Magic Cost: 40 (20)
Requirements: Path Of Rage
Class: Offensive
Element: Fire
Cooldown: 5 posts
Duration: Sustained | 3 posts
Effect: The user ignites their body, causing it to cause third degree burns on impact until the spell is complete. This does no damage to Caelum, and the burning only applies when contact involves a person or armour. For a weapon, the weapon receives A rank damage. - Name: Embers
Rank: A
Magic Cost: 40 (20)
Requirements: Path Of Rage
Class: Offensive
Element: Fire
Cooldown: 5 posts
Duration: Until Broken
Effect: The user will coat their person in magic from the set, granting extra defense in the form of 1S, 2A, 4B, 8C or 16D. The spell simply increases the defensive capabilities of the armour, without altering it cosmetically.
- Name: Scald
Last edited by Caelum on Mon Mar 21, 2016 2:00 am; edited 3 times in total