Name: Stygian Bolt
Rank: D
Magic Cost: 10
Requirements: Stygian Energy Manip magic
Class: Offensive
Element: Energy
Effect: The caster gathers energy into their hand and forms it to appear in a physical, visible form of black looking sparks with a red outlining. The charge comes to the tip of any finger of the casters and a thin bolt of lightning shaped energy will shoot out up to 10 meters away at 5 m/s. This spells does bruising on impact.
Cooldown: 1 post
Duration: instant
Name: Stygian Sword
Rank: D
Magic Cost: 10 /5 per
Requirements: Stygian Energy Manip magic
Class: Defensive
Element: Energy
Effect: The caster gathers up energy and manipulates its form to become a physical weapon to which the caster can hold like a normal weapon. It's appearance is 3 feet in length, 4 inches in with and a half inch in thickness. It is black with a red outlining and on contact can deal small paper cut like wounds and takes a D rank spell to destroy it.
Cooldown: 2 post
Duration: Up to max of 2 posts
Name: Stygian Blocker
Rank: D
Magic Cost: 10 /5 per
Requirements: Stygian energy manip magic
Class: Defensive
Element: Energy
Effect: The caster manipulates the energy around them to form a shield, black in color with a red outline to it. This shield can be held by the caster and used to block physical attacks only. 1 C rank physical attack or two D rank physical attacks will destroy this shield, and spells are not affected, unless they are created to be weapons (i.e requip, make magics, etc.).
Cooldown: 2 posts
Duration: Up to 2 posts
Name: Stygian Aura
Rank: C
Magic Cost: 20 /10 per
Requirements: Stygian energy manip magic
Class: Defensive
Element: Energy
Effect: The caster covers their body in a black and red colored aura, capable of acting as a shield to block 1 B rank, 2 C rank, or 4 D rank spells before it is broken. Physical attacks are not affected by this barrier, including those created by magic from Requip, make magic, etc.
Cooldown: 4 posts
Duration: Up to 2 posts
Name: Stygian Hunter
Rank: D
Magic Cost: 10 /5 per
Requirements: Stygian Energy Manip magic
Class: Supplementary
Element: Energy
Effect: The user gains a red aura around their pupils as they form excess energy into their eyes. This allows the caster to be able to see a black colored aura around them within a 20 meter radius in conditions that would cloud vision. During the night, the aura around people becomes a red color. This spell does not form any type of damage to another person and cannot affect any of their spells.
Cooldown: 1 post
Duration: Up to 2 posts
Extras from remaking magic:
Name: Stygian Orbs
Rank: C
Magic Cost: 20
Requirements: Stygian Energy manip magic
Class: Offensive
Element: Energy
Effect: The caster forms 3 orbs out of energy the size of bowling balls, colored black with a red outline to each. Each orb flies at 20 m/s up to 10 meters before they dissipate into the air. If they hit they deal C rank damage and one one orb can affect a single person at a time and multiple hits will cause no damage at all. Each orb can be sent in random directions and do not stack extra damage if hitting the same target.
Cooldown: 4 posts
Duration: Instant
Rank: D
Magic Cost: 10
Requirements: Stygian Energy Manip magic
Class: Offensive
Element: Energy
Effect: The caster gathers energy into their hand and forms it to appear in a physical, visible form of black looking sparks with a red outlining. The charge comes to the tip of any finger of the casters and a thin bolt of lightning shaped energy will shoot out up to 10 meters away at 5 m/s. This spells does bruising on impact.
Cooldown: 1 post
Duration: instant
Name: Stygian Sword
Rank: D
Magic Cost: 10 /5 per
Requirements: Stygian Energy Manip magic
Class: Defensive
Element: Energy
Effect: The caster gathers up energy and manipulates its form to become a physical weapon to which the caster can hold like a normal weapon. It's appearance is 3 feet in length, 4 inches in with and a half inch in thickness. It is black with a red outlining and on contact can deal small paper cut like wounds and takes a D rank spell to destroy it.
Cooldown: 2 post
Duration: Up to max of 2 posts
Name: Stygian Blocker
Rank: D
Magic Cost: 10 /5 per
Requirements: Stygian energy manip magic
Class: Defensive
Element: Energy
Effect: The caster manipulates the energy around them to form a shield, black in color with a red outline to it. This shield can be held by the caster and used to block physical attacks only. 1 C rank physical attack or two D rank physical attacks will destroy this shield, and spells are not affected, unless they are created to be weapons (i.e requip, make magics, etc.).
Cooldown: 2 posts
Duration: Up to 2 posts
Name: Stygian Aura
Rank: C
Magic Cost: 20 /10 per
Requirements: Stygian energy manip magic
Class: Defensive
Element: Energy
Effect: The caster covers their body in a black and red colored aura, capable of acting as a shield to block 1 B rank, 2 C rank, or 4 D rank spells before it is broken. Physical attacks are not affected by this barrier, including those created by magic from Requip, make magic, etc.
Cooldown: 4 posts
Duration: Up to 2 posts
Name: Stygian Hunter
Rank: D
Magic Cost: 10 /5 per
Requirements: Stygian Energy Manip magic
Class: Supplementary
Element: Energy
Effect: The user gains a red aura around their pupils as they form excess energy into their eyes. This allows the caster to be able to see a black colored aura around them within a 20 meter radius in conditions that would cloud vision. During the night, the aura around people becomes a red color. This spell does not form any type of damage to another person and cannot affect any of their spells.
Cooldown: 1 post
Duration: Up to 2 posts
Extras from remaking magic:
Name: Stygian Orbs
Rank: C
Magic Cost: 20
Requirements: Stygian Energy manip magic
Class: Offensive
Element: Energy
Effect: The caster forms 3 orbs out of energy the size of bowling balls, colored black with a red outline to each. Each orb flies at 20 m/s up to 10 meters before they dissipate into the air. If they hit they deal C rank damage and one one orb can affect a single person at a time and multiple hits will cause no damage at all. Each orb can be sent in random directions and do not stack extra damage if hitting the same target.
Cooldown: 4 posts
Duration: Instant
Last edited by Aoi Mitsurugi on Sat Feb 14, 2015 7:56 pm; edited 4 times in total