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1Aojiroi Yūrei  Empty Aojiroi Yūrei Thu Jan 15, 2015 5:21 pm

Aojiroi

Aojiroi

   
Aojiroi Yūrei  Suzuya10
   __________________________________________________
   "Whether I Live or Die, is no big deal~"
   

Name(s): Aojiroi Yūrei (青白い 幽霊)
Nickname(s): Ao, Jiro, Rei and Yū.
Age: 18
Sex: Male
Birthday: November 13th x764
Sexuality: -
Class: Scout
Alignment: Chaotic Neutral.
Rank: D Rank
Guild: (What guild do you belong to?)
Guild Tattoo: Middle Lower Back
Face Claim: Jūzō Suzuya | Tokyo Ghoul

II. APPEARANCE

Height: 160 cm
Weight: 48 kg
Hair: Snow White
Eyes: Crimson Red
General Appearance: Aojiroi has short shoulder length snow white hair, that is slightly wavy near the bottom. He's fringe is middle parting, and the left side is held back from his face loosely by five red hair slides, that make the Roman Numerals of the number thirteen 'XIII' because of his hair.
He is mistaken for a girl, as well as his feminine appearance in body structure. His body structure is slim and quite feminine giving his appearance an androgynous appearance, an appearance when it's hard to tell if someone is either male or female. Despite the feminine appearance, he does have the strength to handle his scythe (that he uses for his magic.)

Another notable feature of Rei is that he has multiple red stitching's embedded into his skin. These stitches can be found, wrapped around his right arm in a spiral way of arrows, down the center of his neck and chest in 'x' shapes, his bottom right side of his lip, as two 'x' shapes and under his right eye as another two 'x' shapes.

Jiro wears a white button up shirt, where his sleeves are rolled to his elbows, and the shirt is messily tucked into a pair of black three quarter length trousers, which are held up by a pair of suspenders that are red with yellow polka dots. Instead of shoes, Jiro wears red slippers. Sometimes he wears a white shirt with multicoloured buttons. Over his shirt he is usually seen wearing an over-sized black suit jacket. Aojiro also has blue suspenders.

Extra: Red stitches | Red Hair Clips.

  • Red Stitches – Right Arm, Right Eye, Right bottom corner lip and down the middle of his neck.
  • Red Hair Clips – Left hair bang, creating Number 13 in roman numerals.



III. PERSONALITY

Personality: Aojiroi is a strange guy, he has a crazed way of thinking, and is fairly insane. He has the tendency to talk to himself but in a way to show that he was talking about something else, or what someone has told him to be as he has grow up. Jiro has a bad habit of zoning out, and is quite curious when it comes to new areas or new faces. Even though he doesn't show any interest towards people when they mistake him for a girl, Aoijiroi tends to hold back his urges of going weird on others when this mistake has been taken place. He has a strange tone when speaking, like a dazed sounds and sometimes tends to drag his letters on certain used words.

Due to his past, and how he was treated, Aoji has a obsessiveness towards his actions in slaughter, or thinking of ways to slaughter his opponents or anyone in general. Though he also has the tendencies of not sleeping for more that seventy two hours, probably much more than that, he can become strangely talkative and speaks out loud sometimes even if he is not talking to anyone in particular. He also becomes somewhat delusional and most of the time, he hallucinates, but when this happens he makes sure his is alone, so no one finds out about the strangeness of his past.

His appearance he is sometimes seen as scary, especially when he is talking allowed in his dazed tone. Rei has become a person who isn't afraid of death, and has no fear towards being seriously harmed, when in life threatening situations, he is scary reckless yet agile to make up for this. He doesn't mind seeing his own blood, his enemies or a comrades blood, this is another thing that scares many people about him too.

Likes:

  • Blood
  • Sweets
  • Zoning Out
  • Kama XIII


Dislikes:

  • Sour Things
  • Being Called A Girl
  • His Past
  • People Trying to Tame Him


Motivations:

  • Fights/Fightning
  • Sugar Rushes
  • His Deranged Thoughts


Fears:

  •  Phasmophobia (Fear of the Paranormal)
  • Catoptrophobia (Fear of Mirrors)



Positive Traits: Zealot (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
Explanation: Kama XIII (Scythe)

Agile (+3): You are particularly flexible and poised.
Explanation: You can dodge an attack up to B Rank, so long as it is feasible for you do to so (AoE excluded). Usable once per thread.

Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Explanation: Players of lesser rank cannot initiate combat against you, but are capable of defending themselves.


Negative Traits: Curiosity (-1): You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. This forces you to investigate something unusual, even if it looks like it might be dangerous.
Explanation: You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.

[x2] Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.


  • Mania: The character has a fairly constant euphoric or possibly irritable mood. Symptoms include a general increase in activity, talkativeness, increased self-esteem to the point of delusion, decreased need for sleep, being easily distracted, willingness for dangerous or imprudent activities , delusions, hallucinations, and bizarre behavior.
    Explanation: Character must be affected by their mania once every three posts.

  • Obsessive-Compulsive Disorder: This illness manifests in one of two main forms, obsessive thoughts or compulsive actions; some characters exhibit both.


Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
Explanation: You can never flee from a fight with someone who is stronger than you.

Inattentive (-1): Your mind has a habit of drifting off at inopportune moments. It flits from one thought to the next so fast that you have trouble getting it to concentrate on the here and now. As such, you are particularly unaware of your surroundings.
Explanation: You must drift off at least one out of five posts.

IV. MAGIC

Kama XIII:

Magic: Kama XIII (鎌XIII)
Caster or Holder: Holder
Description: Kama XIII is a giant scythe and the only weapon that that Aojiroi has. The Roman numerals of 13 engraved near the handle on the blade, showing that it is Aojiroi's blade. The scythe is about two inches taller than Rei, with a jagged and squared blade that is ruffly 2 meters in length plus about 30 centimetres in width, and is the main item for Jiro's Magic, making the Magic a holder magic.

It is a lightning based elemental magic weapon as well as just regular attacking weaponry. The magic spells cannot be used without the scythe.

Strengths: Being able to use the scythe and the lightning element, puts Jiro's at an advantage with;


  • Wider range radius, so when he goes to attack, the radius is much larger than with a weapon like a sword.

  • Using his spells as well as whatever terrain his is battling on to his advantage. (Example. Lightning attacks when around a terrain with water.)



Weaknesses: Being able to use the scythe and the lightning element, puts Jiro's at a disadvantage with;


  • Defence, using a large weapon takes strength. Plus his reaction times will still be off, even with lots of training.

  • The spells are also at a disadvantage being a lightning element based magic, each spell is weak against sand and earth magics.

  • It also had a weakness against ice, which solidifies the usage of a stronger whilst using any type of water.


V. HISTORY

History: (At least 400 words)

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