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"I'm a one woman amry."
Name(s): Amori Riggs
Nickname(s): (Self explanatory)
Age: 21
Sex: Female
Birthday: June 6th X761
Sexuality: Bixsexual
Class: Cleric
Alignment: Chaotic Good
Chaotic Good is known as the "Beatific," "Rebel," or "Cynic" alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. They may create conflict in a team if they feel they are being pushed around, and often view extensive organization and planning as pointless, preferring to improvise.
Rank: D-class
Guild: Crime Sorciere
Guild Tattoo: Purple Right Palm
Face Claim:
Original Artwork - Google
II. APPEARANCE
Height: 5'8
Weight: 116 lbs
Hair: Black
Eyes: Light Purple
General Appearance:
Amori Riggs is a lovely and attractive woman with a nice and slender figure and the height of 5’8”, which is quite tall for most woman. Amori's face is classically beautiful; Beautiful cat-like eyes, small nose and average lips, not too big nor too small, Amori has been told she has a exotic and mysterious appeal from men and women alike. This young woman has beautiful, piercing purple eyes, long eyelashes and petite eyebrows adorning them, combine that with her silky black hair that reaches down to her rear-end, most people tend to mistake her for a dark/evil mage. Since she doesn't look the stereo typical 'good' mage. Moving down from her face. Her breasts are more than two handfuls as they spill into a D cup bra perfectly, almost. breast her body flattens out showing toned washboard abs. Moving down even more waist nips in and her hips widen out showing off alluring curves. Her backside is as heavy as her breasts though not disgustingly saggy but nice and tight while still being soft and deliciously jiggly as her breast are bouncy.
Extra: Amori does have a tattoo '69' branded on right butt cheek to show that she used to be a slave in her younger years of life. Despite her attempts to keep in cover, luck always seem to be versus her, as people seem to take notice of it or be aware of it.
III. PERSONALITY
Personality:
Amori has great confidence in herself and her abilities, varying from her astounding physical features that can lure and persuade nearly any man and some women to do what she wants. To her voice which can take the breathe away from those listening, she seems to have natural gift when comes to using her body, whether using her looks to sway people to her side or able to simply keeping people from wanting to her with just a quick glance at them. Amori is generally nice but her aura can be quite scary at times. She is a hard worker and will work for long periods of time and put tremendous amounts of energy into doing any task which she see as important to fulfilling a goal for herself or the Guild. She prefer to work alone, but can work well in teams when the situation calls for it. Riggs tends to be very practical, although she hate structure and routine, believing that current structure of things aren't enough to help her with her goal. She likes to "go with the flow", trusting in her ability to improvise in any situation presented to her. She learn best with "hands-on" experience, rather than by studying a book or by listening to someone explain something.
Likes:
- Purple (Favorite Color)
- Crime Sorciere (Loyal to her Guild and her Guildmates)
- Warm Baths (Something she didn't get to enjoy in her childhood)
- Massages (Great way to relaxed after stressful day)
Dislikes:
- Slavers & Slave Traders (Due to her childhood)
- Talking about her past.
- Whips/Chains/Being Tied Up (Due to her childhood)
-Intolerance Trait - Rats
Motivations:
- To end all forms of slavery in the word.
Fears:
- Becoming a slave again.
- Dying Alone/Never Finding Love
Positive Traits: - Regeneration (+4): You heal very fast inside and outside of combat. Small cuts that go up to one inch deep are healed in the next post.
Explanation: C Rank damage healed every post. - Fortitude (+3): You are tougher than normal. You can take more hits than the regular Joe.
Explanation: Passive C Rank endurance buff. - Daunting Presence (+2): You are skilled at inducing fear in your opponents.
Explanation: Players of lesser rank cannot initiate combat against you, but are capable of defending themselves. - Persuasive (+2): You have a way with words and body language. Somehow you manage to persuade weaker minded people easily.
Explanation: When using this feat, players will have to roll a bronze die. Failure to land on a number results in them agreeing with you.
(+11)
Negative Traits:
- Derangement/Insanity (-3): Due to circumstances beyond your control, you are permanently insane. You may have a congenital brain disorder, or perhaps you saw something mortals were never intended to lay eyes upon, and it drove you mad. Choose a Derangement/Insanity for your character from the lists below. Though the list is by no means exhaustive, the following options are ones that have been presented in game terms and that have definable--and most times numerical--penalties.
Generalized Anxiety Disorder: The character suffers from a variety of physical and emotional symptoms that can be grouped into certain categories (select a single category).
Explanation: Character has a tendency to snap at people for no reason. - Slow (-2): Due to a birth defect of some sort, usually in the form of a lame leg or legs, you move exceptionally slowly. As you were born this way, it cannot be healed by any means.
Explanation: Speed Buffs only have 50% effectiveness. This means an A Rank Speed Buff would only buff you as if it were C Rank - Branded (-2): You have fled for a crime committed and now have a prominent brand. You may have been a criminal, a slave, or some other such illicit individual. The brand is such that it cannot be easily covered, and a cursory search reveals it each time. Law enforcement agents of any lawful land will immediately take you into custody if they see the mark, for extradition or imprisonment. It is your choice as to whether or not you were falsely accused of the crime.
Explanation: You have a visible sign on your body that can not be hidden. This sign reveals itself clearly when you are in the presence of Rune Knights which will allow them to freely arrest you. Every time you get arrested you must pay a fine to the local authorities to get out. Resisting arrest will result into a larger fine. - Harbinger of Ill Omen (-1): You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency.
Explanation: You will have character assigned to you by roleplay department of staff who will enter you threads randomly from time to time. When this happens, staff will change the conditions of your thread against you. Such as heavy storm, avalanches or beasts catching onto your smell. - Ambitious (-1): You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing. Even when deals are risky you will give in and agree most of times.
Explanation: You will attempt to overthrow friends or foes alike when the opportunity rises regardless if it seems like it's not possible. - Lecherous (-1): You have a lusty nature and a tendency to pursue the pleasures of the flesh. A woman or a man (however your tastes run) is an almost irresistible temptation to you. You give in to these temptations easily.
Explanation: If fighting or RPing with someone of your sexual preference, you must act lecherous towards them once every three posts. - Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
Explanation: You must act very disgusted and displeased when your dislike comes into play.
(-11)
IV. MAGIC
Magic: Celestial Spirit Summoning
Caster or Holder: Holder Magic
Description: This magic is one which allows the user to summon Celestial Spirits to aid them in battle, with the use of keys. The magical keys are separated into two categories, the rare, Golden Zodiac Keys, and the more common Silver Keys. These spirits are all very diverse, with different abilities and personalities.
Strengths: The user is able to have different types of abilities to use, it be a Spirit whom uses focus on defense, or one who uses fire magic. Either way, the user is able to have a decent lineup of different techniques, so they can summon the right spirit for the right situation. If the user is strong enough they is able to summon multiple sprits at a time.
Weaknesses: Without the keys, the spirits can not be summoned. However, it is unlikely one would lose them. But there is another weakness. Without the spirits, the user has no other magic (assuming that they can't use a secondary magic), meaning that once their summons are all gone, the will have a harder time defending themselves or being unable to defend themselves at all. This varies between each mage.
V. HISTORY
History: Amori Riggs was born