Magic
Magic is the main form of combat utilized by mages, and is bought and sold all throughout the world. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic. Every magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness.
There are two main classifications of Magic: Caster Magic and Holder Magic.
Spells
Magic can be used for many purposes such as offense, defense, supporting, and healing. Magic is used by exerting mana as a wide variety of spells or by focusing it into an external source. This is done through spells. Spells can be learned by users and used in topics. Users are limited in using spells based on their character level, the amount of slots they have and of course the amount of mana they possess.
Level D Spell:
Level C Spell:
Level B Spell:
Level A Spell:
Level S Spell:
Level Z Spell:
Level O Spell:
Mana
In order to use a spell in a thread you must use mana. Mana can be found in your profile. When using a spell you must note your amount of left beneath your roleplay post. This means that if you possess 100 mana and use a 20 mana spell, you put down 80/100 beneath your roleplay post. Upon using another 20 mana spell in your next post, you place 60/100 beneath your roleplay post. Users start with about 100 mana but this may vary depending on bloodlines and perks. Each time the user levels up they receive 50 mana on top of their mana. Other methods of obtaining mana is via the shop or certain rewards from treasure trails.
Damage
Offensive spells do damage which affects the Endurance number each character possesses upon being hit. Of course, this does not affect everything completely as we can not come up with damage numbers for each situation. This is why characters can still be defeated before their Endurance is even dropped low as long as the logic in the roleplay allows it. Numbers are as following:
Magic Damage:
Base Physical Damage:
Base Weapon Damage:
Magic is the main form of combat utilized by mages, and is bought and sold all throughout the world. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic. Every magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness.
There are two main classifications of Magic: Caster Magic and Holder Magic.
- Caster Magic: This is a magic that is expelled from the body as opposed to magic done through the use of a weapon or outside source.
- Holder Magic: This is a magic that requires a mage to use an external source to produce the Magic.
- Ancient Spell: This is a magic from ancient times. It includes all forms of Lost Magic, Nirvana, Memory-Make as well as all of the Black Arts.
- Lost Magic: This is a magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users. However, users of such Magic still exist, though the Magic itself is believed to be extremely rare.
Spells
Magic can be used for many purposes such as offense, defense, supporting, and healing. Magic is used by exerting mana as a wide variety of spells or by focusing it into an external source. This is done through spells. Spells can be learned by users and used in topics. Users are limited in using spells based on their character level, the amount of slots they have and of course the amount of mana they possess.
Level D Spell:
- Training: 500 Words
- Mana: Costs 10 Mana
- Cooldown: 0-2~
Level C Spell:
- Training: 1000 Words
- Mana: Costs 20 Mana
- Cooldown: 1-2~
Level B Spell:
- Training: 1500 Words
- Mana: Costs 30 Mana
- Cooldown: 2-3~
Level A Spell:
- Training: 2000 Words
- Mana: Costs 40 Mana
- Cooldown: 3-5~
Level S Spell:
- Training: 2500 Words
- Mana: Costs 50 Mana
- Cooldown: 4-7~
Level Z Spell:
- Training: 3000 Words
- Mana: Costs 100 Mana
- Cooldown: 5-8~
Level O Spell:
- Training: 5000 Words
- Mana: Costs 250 Mana
- Cooldown: 6-10~
Mana
In order to use a spell in a thread you must use mana. Mana can be found in your profile. When using a spell you must note your amount of left beneath your roleplay post. This means that if you possess 100 mana and use a 20 mana spell, you put down 80/100 beneath your roleplay post. Upon using another 20 mana spell in your next post, you place 60/100 beneath your roleplay post. Users start with about 100 mana but this may vary depending on bloodlines and perks. Each time the user levels up they receive 50 mana on top of their mana. Other methods of obtaining mana is via the shop or certain rewards from treasure trails.
Damage
Offensive spells do damage which affects the Endurance number each character possesses upon being hit. Of course, this does not affect everything completely as we can not come up with damage numbers for each situation. This is why characters can still be defeated before their Endurance is even dropped low as long as the logic in the roleplay allows it. Numbers are as following:
Magic Damage:
- D - 10 Damage
- C - 20 Damage
- B - 30 Damage
- A - 40 Damage
- S - 50 Damage
- Z - 75 Damage
- O - 100 Damage
Base Physical Damage:
- Very Poor - 1 Damage
- Poor - 2 Damage
- Below Average - 3 Damage
- Average - 4 Damage
- Above Average - 5 Damage
- Great - 6 Damage
- Very Great - 7 Damage
- Excellent - 8 Damage
- Monstrous - 10 Damage
Base Weapon Damage:
- D - 3 Damage
- C - 5 Damage
- B - 7 Damage
- A - 9 Damage
- S - 12 Damage
- Z - 15 Damage
- O - 20 Damage
Last edited by Seishin on Sun Feb 08, 2015 3:15 pm; edited 3 times in total