Name: Fire Make: Crowbar
Rank: C
Magic Cost:20mp (10 sustain)
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 4 posts
Duration: 3 posts
Effect: Remy creates a crowbar out of flames, solidifying it into a red hot bar, it is capable of inflicting deep bruises. The crowbar is three feet in length. The bar breaks after 2 hits of C rank damage, 4 of D rank, and 1 of B rank.
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Name: Fire Make: Gauntlets
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Defensive
Element: Fire
Cooldown: 3 posts
Duration: 2 posts, or until broken.
Effect: This spell creates gauntlets out of flames around Remy’s forearms that let her block 2 hit of D ranks or 1 hit of C rank. If the water hits it, it is broken immediately after 1 spell.
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Name: Fire Make: Rocket Punch
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 3 posts
Duration: Instant
Effect: Remy creates 2 rocket boosters behind her that propel her into the target, at a speed of 5 m/s with a range of 5 m. The punch connects dealing bruises on impact.
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Name: Fire Make: Burning Finger
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 3 posts
Duration: Instant
Effect: Remy coats her hand in a brilliant flame, focusing it around her finger, she shoots a blast of flame in a 5 meter range, with a width of 1 meter at 5 m/s. The impact burns the target for 1st degree burns. Can be blocked by a spell of equal or higher rank.
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Name: Fire Make: Brilliant Blossom
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 3 posts
Duration: Instant
Effect: A tulip blossom is formed from the flames behind Remy, that shoots out 3 projectiles toward the target location, the projectiles can be blocked with a spell of similar rank or higher, and move at a rate of 5 m/s for 5 meters, and deal slight burns. The projectiles veer off on occasion, and while 1 will always be on target, the others may not behave as such. No matter how many petals someone gets hit with, the damage will only count for 1, call it a safety procedure. The petals are about a meter in width, and are relatively thin. If they all hit at the same time, D rank damage is dealt.
Rank: C
Magic Cost:20mp (10 sustain)
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 4 posts
Duration: 3 posts
Effect: Remy creates a crowbar out of flames, solidifying it into a red hot bar, it is capable of inflicting deep bruises. The crowbar is three feet in length. The bar breaks after 2 hits of C rank damage, 4 of D rank, and 1 of B rank.
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Name: Fire Make: Gauntlets
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Defensive
Element: Fire
Cooldown: 3 posts
Duration: 2 posts, or until broken.
Effect: This spell creates gauntlets out of flames around Remy’s forearms that let her block 2 hit of D ranks or 1 hit of C rank. If the water hits it, it is broken immediately after 1 spell.
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Name: Fire Make: Rocket Punch
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 3 posts
Duration: Instant
Effect: Remy creates 2 rocket boosters behind her that propel her into the target, at a speed of 5 m/s with a range of 5 m. The punch connects dealing bruises on impact.
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Name: Fire Make: Burning Finger
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 3 posts
Duration: Instant
Effect: Remy coats her hand in a brilliant flame, focusing it around her finger, she shoots a blast of flame in a 5 meter range, with a width of 1 meter at 5 m/s. The impact burns the target for 1st degree burns. Can be blocked by a spell of equal or higher rank.
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Name: Fire Make: Brilliant Blossom
Rank: D
Magic Cost: 10mp
Requirements: Fire Make Magic
Class: Offensive
Element: Fire
Cooldown: 3 posts
Duration: Instant
Effect: A tulip blossom is formed from the flames behind Remy, that shoots out 3 projectiles toward the target location, the projectiles can be blocked with a spell of similar rank or higher, and move at a rate of 5 m/s for 5 meters, and deal slight burns. The projectiles veer off on occasion, and while 1 will always be on target, the others may not behave as such. No matter how many petals someone gets hit with, the damage will only count for 1, call it a safety procedure. The petals are about a meter in width, and are relatively thin. If they all hit at the same time, D rank damage is dealt.
Last edited by Remy Mitsurugi on Thu Dec 11, 2014 9:50 am; edited 1 time in total (Reason for editing : Edited for suggestions.)