“I am altering the deal, pray I do not alter it any further…”
Name(s): Erasmus Eden
Nickname(s): The Visionary, Erasmus
Age: 19
Sex: Male
Birthday: 22, June, x762
Sexuality: Hetrosexual
Class: Mystic
Alignment: Lawful Evil
Rank: D
Guild: Sabertooth
Guild Tattoo: Right shoulder; center top
Face Claim: Anakin Skywalker | Star War Clone Wars
II. APPEARANCE
Height: 6 feet
Weight: 185 pounds
Hair: Brown
Eyes: Blue
General Appearance:
Erasmus' unveiling of any skin has forever been hard to notice. Particularly liking the casting shadow the clothing causes, but once showing off his physical prowess, is a young looking man. Both face and hair are like branches and sores of a thorn; thorny and rigid at every creak. An ashen brown hair, messy and unfixed is Erasmus daily appearance, rather than upkeeping the natural defying bunch. He's suppose to be youthful in appearance, but lately from stress Erasmus has turned to the creased, evil looking compared to his former self.
Lean and mean, Erasmus's body height doesn't match with any of his build. Only coming off as muscled from pronounced, shoulder-blades more befitting for linebacker than someone trying to become a swimmer. Still this doesn't mean he's weak in strength, when showing off the body armor beneath his robe, is a well-defined muscle that can easily be noticed. The body armor is hidden beneath an almost torn, broken down robe that usually wraps around Erasmus body.
A sign when Erasmus decides to take something serious is when he take's off the robe that usually he's always seen with. This armor is simple tabard coming from both sides of Erasmus shoulders, and drooping down his chest. A leather in look, but fine material is underneath with a light brown tint to it; expressing the black and gauntlet leather wrapping around his hand and a little above his wrist.
Simple leather buckle encompasses across Erasmus waist, holding common things like water and food, to weapons. Erasmus' eyes are capable of being deep as the ocean in hatred, and lifted as the heavenly sky above. These deep-seeking sockets, express almost everything the young man is feeling. Though it's subtle and noticed by only those who look far enough, right now it's lurking in hate. When using his magic, they fall into a more sinister, animalistic burning yellow.
From childhood misstep he now bears an ugly looking scar, looking as if he was sliced by a blade. A tear from the top of his eyebrows comes down to Erasmus cheek, only minor wound in size and length. The flesh doesn't remain vibrant pink anymore and can be mistakenly blended in with Erasmus' skin. He has fair skin, but since transforming into what he aligns with, it's almost deathly looking pale. Seemingly that he was ill if he didn't move and act like he does.
Extra: -Lean and mean, Erasmus's body height doesn't match with any of his build. Only coming off as muscled from pronounced, shoulder-blades more befitting for linebacker than someone trying to become a swimmer. Still this doesn't mean he's weak in strength, when showing off the body armor beneath his robe, is a well-defined muscle that can easily be noticed. The body armor is hidden beneath an almost torn, broken down robe that usually wraps around Erasmus body.
A sign when Erasmus decides to take something serious is when he take's off the robe that usually he's always seen with. This armor is simple tabard coming from both sides of Erasmus shoulders, and drooping down his chest. A leather in look, but fine material is underneath with a light brown tint to it; expressing the black and gauntlet leather wrapping around his hand and a little above his wrist.
Simple leather buckle encompasses across Erasmus waist, holding common things like water and food, to weapons. Erasmus' eyes are capable of being deep as the ocean in hatred, and lifted as the heavenly sky above. These deep-seeking sockets, express almost everything the young man is feeling. Though it's subtle and noticed by only those who look far enough, right now it's lurking in hate. When using his magic, they fall into a more sinister, animalistic burning yellow.
From childhood misstep he now bears an ugly looking scar, looking as if he was sliced by a blade. A tear from the top of his eyebrows comes down to Erasmus cheek, only minor wound in size and length. The flesh doesn't remain vibrant pink anymore and can be mistakenly blended in with Erasmus' skin. He has fair skin, but since transforming into what he aligns with, it's almost deathly looking pale. Seemingly that he was ill if he didn't move and act like he does.
III. PERSONALITY
Personality:
Charismatic: Erasmus holds power of the body, the spirit and of the voice. It is much less what he says that makes his voice seem so powerful but more that the emotion and understanding with which he speaks gives his words some kind of ungodly hold over people. He always seems so sure, so confident in what he says. This is a natural trait however and not one that has been built, he does not say the right things one hundred percent of the time, but when he does, it's difficult not to believe him.
Brave Warrior: Fear is something that Erasmus is all too familiar with, from the moment he gained consciousness he was afraid, scared by the anonymity that surrounded him. His strong point lies in his determination to swallow that fear, to bravely move forwards and ignore all frightened impulses. In battle he fears dying, fears manipulation, fears pain and suffering, and fears fear itself. But there has not been a battle that he has ran from because of fear.
Strong Belief: Belief is a strong component in who Erasmus is, though he doesn't understand why. All he knows is that once his belief has been placed in something; a person, an ideal or a teaching it may as well be set in stone. Steering him away from something he truly believes is an incredibly difficult and monumental task that only the truly determined would attempt. Though his strong belief isn't always a good thing.
Understanding: No matter what it is that a person confesses to him Erasmus always seems to understand. He might not understand in the sense of having experienced the same thing, but he can certainly imagine what it would be like to be in a similar situation.
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Arrogant: Erasmus is a proud man, proud of his sculptures and proud of his abilities. There are occasions when he catches himself looking down on people because of their inferior fighting skills, or if they lack the ability to see his artwork for the beautiful creations they are. Those allied with him would never hear him speak such rudeness, he keeps it locked up in his head. They have far more worth than mere combat ability, so why do they deserve his scorn? They may unwillingly coax a disagreement out of him on the subject of his artwork, but never anything hostile. His enemies however will feel the full force of his arrogance, boasting, taunting, spitting snide remarks.
War Monger: Erasmus enjoys conflict. Anything that results in a fight. He finds it unexplainable but the feeling of adrenaline pumping through his body, the fast paced action and surges of energy that he feels when in combat is something he desires. In fact, pretty much anything that gets his heart beating a mile a minute is a good thing in his book. A true adrenaline junky.
Possessively Obsessed: Once Erasmus has decided that something is important to him and has it's hooks in his heart it is stalwartly impossible for him to even fathom letting go of it. People, places, things, ideals, should he come to adore any of these things then any number of possibilities can result from losing them. Should somebody take something precious from him he will fall into a blind haze of hate and obsess over reciprocating that feeling of Loss to the thief, going to any lengths to get that thing back. Should somebody he has decided to keep try leave him then the same thing will occur, but this time it will be aimed at the object of affection, as there is no thief to blame. In his eyes, killing or destroying the thing he loves is far better than allowing them to leave him for good, at least then he can be happy knowing that they died while he still loved them, or died while they still loved him, in addition, simply knowing that he was the one to destroy them gives him a small amount of peace.
Fear of Loss: Erasmus has an uncontrollable fear of losing things that he holds dear to him, this seems to be one of the few things that can penetrate his shield of fearlessness. Even the smallest things, such as losing a valued possession will send him into a fit of hysterics.
Likes:
Tinkering with parts~
Animals~
Combat~
Hopeless romance~
Dislikes:
Bully~
Sweets ~
Long conversations ~
Missions ~
Motivations: To continue putting balance in the world, either by words or harsh force. It doesn't matter to him, killing all he finds evil and disrupting the flow of the world. Though those who are truly wicked, are the only people he searches for. He's a walking knight who goal is to eliminate anyone by the law, but for him, they don't deserve a trail. Though this is all taken to the extreme, and in a odd mindset for Erasmus.
Fears:
Identify: Not finding who he really is, does he really want to be an evil mage? Or does he want to align with the good side, right now he's confused, thinking he knows what he wants. A buried fear that he might never find himself, and live a life in a guild and actions that he doesn't want.
Abandonment: If everyone one in the world was evil and he had to finish them off, he couldn't kill them all. A world by himself wouldn't be fair and he's worried once he gains someone, they'll end up leaving him or losing them.
Positive Traits:
Breath Control (+3): You enjoy an almost legendary ability to master the air in your lungs. You may hold in your breath for multiple posts.
Explanation: You may hold your breath for 3 posts.
Athletic (+3): You have a knack for athletic endeavors.
Explanation: Ability to jump 10 meters in a single bound.
Blindsight (+4): Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than five feet away from you. Darkness and Invisibility are irrelevant, though you cannot detect non corporeal beings.
Negative Traits:
Bad Reputation (-1): You have a reputation that angers or frightens people. Examples include being unlucky, petty, or cruel. The rep may or may not be accurate, but in either case, word travels faster than you do.
Explanation: You can't communicate easily with non player characters. Somehow they've heard of you and the things they've heard weren't too good.
Obsessive-Compulsive Disorder (-3): This illness manifests in one of two main forms, obsessive thoughts or compulsive actions; some characters exhibit both.
Greedy (-1): Money makes your eyes light up with joy. The more, the merrier, as long as it spends. Once in a while, whenever you're divvying up shares of the loot, being offered a hefty bribe, or catching wind of some fabulous treasure, the flaw can to convince you to grab for as much money as possible.
Explanation: You may act differently when money comes into play.
Judgmental (-1): You form opinions quickly and change them very slowly. You also have a tendency to judge people on their appearance. A man dressed as a pirate, no matter how gentlemanly, is a scoundrel and a dog as far as you is concerned. A man covered in mud is a peasant, and a woman wearing revealing clothing is a prostitute.
Explanation: You must act very disgusted and displeased when your dislike comes into play.
Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
Explanation: Your beliefs guide you so strongly that you are willing to kill an entire village that's harboring a thief, if it kills the thief too.
Daredevil (-2): You only really feel alive when you're staring death in the face. Your character is addicted to the thrill of death-defying stunts, pushing themselves to the limit at every available opportunity.
Explanation: You can't refuse the opportunity of engaging into combat with anyone or anything that is stronger than you. You also always volunteer and perform tasks that have a risk attached to them when you are in a group.
Intolerance (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
Explanation: Toward those who doesn't follow the rules, the guild rules, and what the law states. Since Erasmus is conflicted with breaking the law himself, this is more so to keep him stable.
IV. MAGIC
Magic: Visionary Magic
Caster or Holder: Caster
Description: An odd lost power that doesn't have any aligned element that instead source of magic is off the emotion of others or the user. It's usually with dark element, feeding off the more deeply responded emotions as hatred, or loss. Chaos is fond of Erasmus or he's fond of it, the power is visible as a pitched, black distortion that's similar too wind. But this can also be shaped into different constructs, wind only being the what he shows most. It has all the same elements as wind and almost does the same thing, but instead is from a different source. Though he's able to forge it into beams of pitch black, but also doesn't share the weaknesses; doesn't have the same strengths anymore either. This can be used in many different ways, from solidify the wind so thickly, it can be turned into a shield. Or increasing the motion of Erasmus swing, from creating scissor-like blades shooting out at someone. The power is sign of Erasmus, basically the power being his soul and the emotions the visible representation for Erasmus power. Thus gaining the name "The Visionary" and title, a visionary of him.
Strengths: It can be used as defense and offensive, and isn't disadvantaged against any element. It's also incredibly versatile when being used, to heavy attacks or supplementary spells.
Weakness:
A main weakness and bonus is the power isn't at a disadvantage but isn't advantaged anymore either. Since it's based off the emotion from him or someone else, the power could fail. It also has a chance consume him into someone he doesn't want to be, once getting into battle all negative emotions over-running him. Being the reason for the augmentation in his eyes, representing what's he under-going.
V. HISTORY
Erasmus was born into a clan that took pride in hunting the entire bestiary in Fairy Tail. If someone was slain, it was merely accepted that they were weak. This lasted in the clan forever, even for Erasmus who was born to the leader his father who would gladly see to him dying if he was easy prey. They strived for killing every dragon on Fairy Tail, not that they could, but dragons were rumored to be incredibly powerful. If anyone could so such a thing in the clan, they were held with the highest regard of respect. Life wasn't easy in the beginning, being trained early in both physical and magical abilities.
He didn't really have a choice in the matter, was that or either dying to the hostilities around him. Eden was requested to fight every day as the pinnacle for the clan was strength, and those who could kill him would be put into leadership. One other member was powerful, and at the end of summer killed Erasmus father before the very two eyes’ he has today. This man didn’t kill him though, rather turning him into spectacle and laughing toy for the clan. By claiming that he was born from weakness, he had him turned into servant. Also stoned and whipped in front of everyone that he wished to prospect. But soon the clan Erasmus father owned was something he turned to wanting demolish.
The clan was known for raiding local villages at times, selling the people they captured soon after. That’s the future Erasmus was forced into, being sold as a servant for rich family. Though soon they discovered he had talent for being good at nearly everything, when something broke he was able to fix it. But anger lead to hatred, and for the time, he wouldn't train. He would, but would punch the boy over and over. Erasmus decided to stop being the training dummy they wanted him to be, and they didn't have the will to kill him.
This decided for him to be released in the world with nothing, finding him to worthless to keep and too dangerous to have around anymore. That’s when he lied down in the road, left alone and was willingly to give up and die; though luck sparked upon him and a wandered found him. After staying with them for a time the man learned he was exceptional at doing odd things, like fixing broken down things.
This made him wonder if he was the same in magic, but this man wasn't the same. He didn't teach Erasmus anything, only teaching him the foundation of magic and he found his own power. With practicing and advancing the two grew distant, and he found a new home, the Sabertooth guild.
Last edited by Tres on Tue Dec 09, 2014 10:11 am; edited 17 times in total