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"Give me strength! I need strength to protect my friends... No matter the cost!"
Name(s): Rose Avacell
Nickname(s): Rosy
Age: 13
Sex: Female
Birthday: 28/05/X768
Sexuality: Unsure
Class: Cleric
Alignment: Chaotic Good
Rank: D-class
Guild: Fairy Tail
Guild Tattoo: On left cheek
Face Claim: Tia - Brave Frontier
II. APPEARANCE
Height: 5"1' (five foot one inch)
Weight: 92 lbs
Hair: Long, green hair tied into long pigtails with flowers
Eyes: Gold
General Appearance: Tia has a very frail body structure. Her skin is light, but not pale. She has a very undeveloped body, she has a relatively flat chest and her curves aren't that of a fully grown woman. She has a very royal attire, she wears a sleeveless dress, the torso grey while the bottom is very dark green. The hem is pink underneath red and the entire dress has gold designs on it. At the top of the torso on the chest there is a blue diamond, and has a belt-like strap of green cloth around her neck that goes around her arms. She wears red gloves with attached sleeves that don't connect with the dress going up to her elbow. Her shoes are green boots with red toes, and a gold design and the bottom of the shoe. It has two spikes on each and has little flowers on the outside of the shoe on the ankles. Lastly, Rosy has two leaves on the back of each ankle.
Extra: She wears a silver tiara with a blue sapphire on the center like her shirt
III. PERSONALITY
Personality: Rose's personality is quite strange. She is naturally shy, and actually very nice when you get to know her. She won't freely hit someone or commit and act of evil or anything of the sort, she is just that kindhearted. Then, it comes to nature and wildlife. Being raised in the forest and taking its inhabitants as her friends, she absolutely loves both plants and animals... To the point where she would die to save them. She, when noticing people accidentally hurt or damage plants and animals, will become very defensive and protective, not wanting anything bad to happen to them. She will cry and mourn over a dead one, and will seek revenge if she finds out it was killed. Then, when it comes to dilleberately hurting or killing animals, she becomes into a whole new person. Rosy will become in a rage-like state, and will lose all humanity, raging out to the point of "Who cares about anyone and just kill the one who made me mad," then afterwards will simply act extremely sad. During this state she will commit murder, and doesn't fully actually lose herself. She does know what she is doing, she actually wants to kill these people or at least punish them dearly for hurting her friends.
Likes:
•LOVES animals
•Plants
•Springtime
•Peace, Quiet
•Sunshine
Dislikes:
•Animal cruelty
•Lumberjacks/others who cut down trees
•Big companies
•Sea travel or boating
•Random, stupid questions
•People who are arrogant/think they are better than her
Motivations:
•Bringing back the forests and spreading their range, so that the world will be back to what it originally was, and her friend can have more to live with
•Stopping animal cruelty, simply to free the animals and let everyone live, because no animals life is any less valuable than a humans
•Getting endangered animal species "un-endangered"
•Destroying all who willingly kill animals and destroy forests, for a person goal of both vengeance and that is simply wrong to her
•Finding the goddess who disappeared on her, because that is her mother figure and she strives to have her family back in order
Fears:
•Heights
•Guns/Gun magic
•Blades or swords
•Spiders
•Flying
Positive Traits:
Alertness (+2)
Passive D Rank hearing, sight, and smell buffs.
Animal Affinity (+2)
You are good with animals.
Blind-Fight (+4)
You know how to fight in melee without being able to see your foes.
Blindsight (+4)
Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than five feet away from you. Darkness and Invisibility are irrelevant, though you cannot detect non corporeal beings.
Diehard (+2)
Allows for 1 A Rank spell to be shrugged off. Damage is still applied, but no pain is shown. Limit of once per battle.
Fortitude (+3)
Passive C Rank endurance buff.
Regeneration (+4)
C Rank damage healed every post.
(+21)
Negative Traits:
Bruise Easily (-2)
You will take extra damage from bludgeoning damage, whether it was done through a spell or not. The damage received from bludgeoning damage is increased by one class if it's a spell.
Clumsiness (-1)
You are simply clumsy. You must perform an act of clumsiness in one out of five posts. In combat, you screw up an attack in one out of five posts.
Cowardly (-2)
You can't engage into combat with anyone or anything that is higher ranked than you.
Curiosity (-1)
You will walk deeper into the forest you have never been before. You won't turn around from the castle that you have never seen. This can result into getting you into very dangerous situations.
Derangement/Insanity-Phobia-Aerophobia (fear of flying) (-3)
Character is unable to face anything that has it's fear. If you're afraid of spiders and someone uses spider magic, you flee.
Fragility (-2)
You will your bones easily when confronted with bludgeoning damage that is B or higher.
Harbinger of Ill Omen (-1)
You will have character assigned to you by roleplay department of staff who will enter you threads randomly from time to time. When this happens, staff will change the conditions of your thread against you. Such as heavy storm, avalanches or beasts catching onto your smell.
Inattentive (-1)
You must drift off at least one out of five posts.
Righteous (-1)
Your beliefs guide you so strongly that you are willing to kill an entire village that's harboring a thief, if it kills the thief too.
Shy (-1)
You can never speak first when entering a thread with someone. This includes initiating combat.
Star-crossed (-1)
You fall in love with every enemy you meet (that's your specie).
Trusting (-2)
If someone lies, you automatically believe it.
Vulnerable (-3)
You can only dodge 1 out of three attacks.
(+21)
IV. MAGIC
Magic: Nature Magic
Caster or Holder: Caster
Description: Nature magic is a type of magic using every variety of what would be found in a forest. This varies from using plants or animals within her magic, and her attacks are mostly varied. This magic not only uses offensive magic, but has healing and other spells other than simply offensive, like some other magics.
Strengths:
•Includes a wide variety of spells all falling under the "Earth" column
•Has a spectrum of supportive, defensive and offensive instead of simply only one
•Very unpredictable, because of the spectrum of earth-based attacks
•Using plant-based magic makes it difficult to fight while on soil or grass or wherever plants live
•(passive ability) Can grow various different types of flowers instantly
Weaknesses:
•Does NOT use rock-based magic, mud, subterranean, or any other types of earth magic besides plant and animal, despite it being earth-based magic
•Plant-type magics are very suceptable to fire magic
•Can't use plant magic somewhere plants won't live (can't bloom a flower bed on some asphalt or sand)
•The passive ability has no effect on areas wher plants can't live, and can't be used in combat (only spells can do that in combat)
V. HISTORY
Rosy was left by her parents right after birth. They left her in a forest, not even sure where exactly they were. As the baby Rosy, at this time not even having a name, grew near to death by starvation a being came from nowhere, and fed her and treated her like any normal baby should be treated. The woman never revealed her identety, however, and was just always referred to as "Mama." Because of this, Rose began to think of this woman to be her true mother, despite this being false. At age 4, "Mama" began to have Rose help her around the forest, feeding deer, watering plants and keeping order. Rosy loved every plant and animal there was, they all acted nice around "Mama," even the more vicious ones. This also rubbed off onto rosy, if she was around the animals would have temporary peace with each other. At age five, "Mama," fearing the inevitable, began teaching Rose how to be a foresmaster like she was, the magic she now knows was the result of this. "Mama" taught her how to make medicines, grow plants, raise animals, and do everything that she did. At age seven the worst of all things happened. Rose returned to her little campsite, which was where she stayed for the past seven years with "Mama." It never seemed to rain, and the living conditions never seemed gloomy. Well this time it was nowhere near the average standards. The skies were dark, it was pouring rain and "Mama" was nowhere to be found. Rose ran all throughout the forest, screaming her name, scared that "Mama" had been lost forever. She shivered, cold and crying. Stooping over and still crying against a tree, she then heard rustling behind her. She began to glow with brightness. Running up to "Mama" and hugging her dearly, Rosy started rambling on about how she couldn't live without her and that she didn't know how she could live. "Mama" thought this was the best time to break horrible news to Rosy. She said she wouldn't be there forever, and would have to leave soon. She then said that Rose would have to protect the animals and plants of the forest, in place of her. This made Rosy sad, but she assumed her "mother" had very good reason for leaving her alone, so she decided to let it go and not dwell on it. The rain never stopped for about a week, and after about a month it happened. "Mama" was gone, and nomatter where Rosy went she was gone. She decided not to cry over it, because she was sad. Rose went to fulfill her duty, and replace her mother as guardian and protector of the forest. The animals gave her the same reaction as they gave "Mama," she used the magic she learned to keep order, almost like the goddess that her "mother" was. After a couple years things got intense. People started hunting in her forest, and they started tearing it apart. This angered her, and she resorted to violence. She stayed hidden, and attacked all who came near. This worked, for a while. Then she was overpowered and was forced to leave the forest. She then started wandering, trying to get people to help her win her forest back. No one decided to help, and this angered and saddened Rose. Eventually coming across a wizard guild, she decided to join not to perfect her magic power and gain friends, but to find an ally that would help her.
Last edited by Rosy Avacell on Thu Nov 27, 2014 11:49 am; edited 2 times in total