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1Callista's Arcane Magic Empty Callista's Arcane Magic Wed Sep 10, 2014 6:12 am

Callista Miradio

Callista Miradio
Name: Rune Prison
Rank: D
Magic Cost: 10
Requirements: None
Class: D
Element: Arcane
Cooldown: 1 post
Duration: 2 Posts
Effect: The Caster Casts a Barrier/Prison with Rune Marks by 0.5 meters around the Desired Target, The target will not be able to get out inside the Prison and will be slowly crushed by the  strong pressure inside the Rune Prison, it causes the Target to have bruises around the body, It starts by casting a rune mark under the target and suddenly expands forming a Rune Prison then closes in the target giving it bruises

Name: Arcana Escutcheon
Rank: D
Magic Cost: 10
Requirements: None
Class: Defensive
Element: Arcane
Cooldown: 2
Duration: 2 Posts
Effect: A Magic Barrier will be casted around the caster about 0.5 meters and will defend against any element but cant defend against Physical attack, Shield Breaks on B Rank Spells and can only stop D and 1 C rank spell after being hit by 1 C rank spell it will break

Name: Arcane Blast
Rank: C
Magic Cost: 20
Requirements: Arcana Escutcheon
Class: Offensive
Element: Arcane
Cooldown: 4 Posts
Duration: Instant
Effect: The Caster Casts an Orb of Arcane Element with the size of a golf ball inside the Barrier, once the orb passes through the Barrier it becomes large with the size of a soccer ball and its speed becomes fast towards heading towards the desired direction and detonates with the radius of 1.5 meters upon hitting an enemy or hitting a certain object and it reaches only up to 5 meters, It causes Superficial wounds on the enemy's body

Name: Arcanopulse
Rank: D
Magic Cost: 10
Requirements: None
Class: Offensive
Element: Arcane
Cooldown: 3 posts
Duration: Instant
Effect: The Caster Fires a beam of Arcane Energy from its Palm in a 5 meter line and its wide by 0.5 meters that damages to all enemies hit, It causes Bruises and a bit of knockback of 1 meter when hit in any portion of the Target's Torso

Name: Arcane Rift
Rank: D
Magic Cost: 10
Requirements: None
Class: Offensive
Element: Arcane
Cooldown: 4 posts
Duration: 2 posts
Effect: The caster opens an arcane rift 1 meter wide and 4 meter long that hurts the enemy bit by bit that goes past it and explodes by 1 meter causing bruises on the enemies around it



Last edited by Callista Miradio on Thu Sep 11, 2014 5:40 pm; edited 9 times in total

2Callista's Arcane Magic Empty Re: Callista's Arcane Magic Wed Sep 10, 2014 11:16 am

Ardere Kasai

Ardere Kasai
Heyo!

-So I totally get hat you are doing with this spell, but I need you to state how this thing forms, and it's starting size. Like, say a magic seal appears under the target, and it starts at like 1 meter by 1 meter, then closes in on the target dealing D ranked damage. Also state it can be broken by a D rank spell.

-How big is this barrier? And it can stop a C rank spell only.

-How big is the orb, and its explosion?

-How wide is the beam?

Also, you may add another D rank spell if you wish. You get 4 D's and 1 C as starters. Bump when done! :3

3Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 5:17 am

Callista Miradio

Callista Miradio
Bump
-Fixed Rune Prison
-Stated its radius by 0.5 meters and stated that it can only stop D and C rank spells
-Stated the Orb size and its explosion radius by 1.5 meters
-stated the Beam's width
-Added another D rank spell

4Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 12:48 pm

Ardere Kasai

Ardere Kasai
-Take out the part about them not being able to move.

-This can stop up to 1 C rank only, it will break after being hit by a C rank. (Or 2 D rank spells)

-Change the magic cost to as stated below

-Change the magic cost to as stated below

-Slowing down enemies is a debuff, you cant do debuffs as a D rank spell, only C rank spells and up can.

Sorry I didnt notice this before, but D rank magic costs are 10, C is 20, B is 30, etc. If you want to sustain a spell, as a D rank it would be 10 mp for the initial cost and 5 mp every turn after like this Magic Cost: 10 (5)

5Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 5:29 pm

Callista Miradio

Callista Miradio
Bump
-Changed. They cant get out of the 0.5 meter Prison/Barrier but can move inside the Prison
-Changed
-Changed the Magic cost
-Changed the Magic cost
-Removed the Debuff

Done :3

6Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 5:39 pm

Ardere Kasai

Ardere Kasai
It will break after it is hit by 1 C spell, it will fully defend you from that spell, but it will break it. .__. Dont put 2 C's, please XD

7Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 5:40 pm

Callista Miradio

Callista Miradio
Bump

Fine fine XD

8Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 5:54 pm

Ardere Kasai

Ardere Kasai
Approved finally xD

9Callista's Arcane Magic Empty Re: Callista's Arcane Magic Thu Sep 11, 2014 5:54 pm

Callista Miradio

Callista Miradio
wahhaha XD thanks :3

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