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1Sustain Our City [2/2] (Fairy Tail) Empty Sustain Our City [2/2] (Fairy Tail) Thu Sep 04, 2014 4:59 am

Sayuri

Sayuri
Name: Sustain Our City [2/2]
Requester: The City Council of Magnolia
Request Difficulty: B
Location: Magnolia
Requirements: Complete: Sustain Our City [1/2]
Reward: 2000 EXP & 3000J
Request Roll: None
Story: We as a city are trying to move away from using fuels that are harming our environment and causing our city to constantly import goods. We are moving to use magical items that will help our city become self sufficient. In order to do this we need a mage that can help oversee their installment in the woods around the city. These places we have scouted out and marked as the ideal places for these items to work. The items will help us control the seasons and weather in our area so that we can have optimal rain fall for crops, harness raw lightning for energy, and depollute the air, all great things for us! The only bad thing is that the companies that have made a profit for crops, energy, and providing other basic needs are trying to prevent this. We are putting in the final item near the center of town today. This item will be used to actually complete the items causing a magical dome to form over Magnolia allowing it to ignore the weather and seasons going on outside its borders. This gives the local noble house and the city council absolute control over the weather and energy that goes on in the city. At this time it is not only the companies that profit from these kinda of goods but also a backing noble that is remaining in the shadows. As before you cannot let the workers setting up this item get harmed more than a B rank or you will fail this mission, watch out because these enemies are slightly stronger than an average B rank mission so you might need backup. All the enemies will attack at once not holding back and working in perfect unison.  
Extra Information: 2x D-class Fire Mages: Need a D-class spell each to take out.
2x C-class Wind Mages: Movement speed of B-class and deal D-class physical damage, need C-class spell each to knock out.
1x B-class Lightning Mage: Uses Lightning to move at A-class speed, while using C-class ranged attacks, and B-class melee attacks. Need a B-class to knock out.
1x B-class Gravity Mage: Uses a type of Gravity Magic that seems to rely only on changing his or his targets gravity to slow them down or speed them up. He is more supportive than anything. Needs a B-class spell to knock out.

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