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"Personal quote can be placed here"
Name(s): Hyourinmaru Shishigawara
Nickname(s): Hyou
Age: 19
Sex: Male
Birthday: 21/June/X761
Sexuality: Straight
Class: Cleric
Alignment: Lawful Neutral
Rank: C-class
Guild: Blue Pegasus
Guild Tattoo: Right Shoulder
Face Claim: Hyourinmaru - Bleach
II. APPEARANCE
Height: 1.80m
Weight: 63kg
Hair: Teal
Eyes: Gray
General Appearance: Hyōrinmaru appears as a tall, young man with long, wild, teal green hair, an icy blue X across the center of his face, and gray eyes. He is dressed in loose samurai-like garments, which consist of a dark green and purple chestplate underneath a light purple kimono, a chain around his waist, and a dull gold adornment on his chest.
Extra: Icy blue X scar across the center of his face
III. PERSONALITY
Personality: Hyōrinmaru is calm and silent, only speaking when it is something of importance. He puts up with the juvenile antics of his guild members without losing his composure, even when he is caught in the middle of it. He has a slightly humorous side to him.
Likes:
- Honor
- Sake
- Women
- Cats
- Chivalry
Dislikes:
- Dishonorable people
- Disrespect towards elders
- People who are too present
- People who are in Hyou's way
Motivations: Hyou wishes to become a S-class mage as soon as possible. Since his father passed away, the Shishigawara have been left with a C-class heir. Hyou believes that they need a strong leader and is therefore pushing himself every day to become the man his father was.
Fears:
- Passing away before becoming a strong leader of the Shishigawara and having any successors.
- Bringing shame to the Shishigawara's clan name through his actions. Such as being dishonorable or not chivalrous.
Positive Traits:
- Zealot - Katana (+4): This person has trained themselves to wield a specific type of weapon. This weapon can be mentioned behind the Zealot feat within brackets to claim it upon approval.
- Agile (+3): You are particularly flexible and poised.
Negative Traits:
- Dependent - Shishigawara Clan (-3): You have a ward or charge that depends on you, usually a young child or elderly relative that needs you to provide for them and devote at least part of your time to them. In money terms, this will cost you five percent of your jewels a month. You may also be required to stay near home often in case you are needed.
- Overconfident (-1): Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.
- Proud (-1): You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and refuse it.
- Reckless (-1): You lack the emotion of fear. Unfortunately, it is often an important cue that keeps men from doing foolhardy things. Sure, you don't flinch at the sight of even the most hideous monster, but neither do you feel the need to run away when outclassed.
- Righteous (-1): The end justifies the means. You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods.
IV. MAGIC
Magic: Ice-Make Magic
Caster or Holder: Caster
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also change their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury.
Strengths: Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. Casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations.
Weaknesses: Ice-Make Magic is fairly weak against Fire Magic and its sub-types. Fire Magic can equal already Ice Magic when it's one rank lower. This would mean that a B-class Ice-Make spell could be counter by a C-class Fire Magic spell.
V. HISTORY
History: Hyourinmaru Shishigawara; a guy born within the clan that had been going around for ages with their renowned ice-based magics. From the day that he was born a burden was placed upon him as he was the next heir of Shishigawara clan, eventually becoming the truthful head of the clan after his father. At the age of 5, Hyou had finally started to train the clan's ice-based magic basics to find out where his nature lied. The first few years of his training he would train the Kenjutsu art; learning on how to fight with a blade. He received his own small sword that he could practice with on a dummy, before sparring his father. Every day they stood in front of the house, honing both of their sword skills, Hyou slowly growing and getting better every day. At the age of 9, his father finally decided to discover Hyou's ice magic together with him. The clan gathered and performed the test of nine arts on the boy. The clan was overjoyed when they found out that the boy had the potential of becoming an Ice-Make user. Hyou told his parents about the good news, his parents both welcoming his and his good news with open arms. Because of this big achievement, Hyou got the day off from his training. His father gathered all of the clan members in the back yard and they all congratulated Hyou at the same time. They were so excited, that they held a party right at that moment. This party went on long into the night. The next morning, Hyou jumped out of his bed from excitement and quickly changed into his clan attire, grabbing his backpack and storming out of the house, after telling his parents that he was off to Blue Pegasus. Hyou was promised that if he performed well on the tests that he would be allowed to become a member of Blue Pegasus, a guild that had good connections with the Shishigawara clan. Hyou was accepted immediately and assigned to a team to learn the basics of taking requests. The S-class assigned to Hyou's team had a scar on his cheek and seemed like a real mage; a good guy overall. The two others in his team just looked like regular people, nothing wrong about them either, except for their personalities. One of them was cocky and the other one was shy and easily scared in battle. At the age of 16, Hyou got home from one of his requests to find his father lying ill in bed. The mysterious illness had been spreading around through a couple of towns, leaving nothing but death in its path. They were all worried because it was clear that he was going to die. Hyou's father gave Hyou some final words of wisdom before he passed away and told him to take care of the Shishigawara, because they all needed a strong leader. From that day on, Hyou decided that he would rise as quick as possible into the ranks of S-class and become a worthy leader of the Shishigawara just like his father.