Name: Church Commission: Exorcism
Requester: Head Rune Knight Advisor
Request Difficulty: B
Location: Era
Requirements: No more than 3 people taking this mission.
Reward: 30,000J
Request Roll: None
Story: The head Rune Knight advisor needs your help for something rather outside the normal perview of a Knight. The local church in the town has been having reports of hauntings in the area, as well as people vanishing as a whole with no trace of evidence to be found. You may be rather thrown off by this request, but you head there anyway. Upon getting there, a priest will approach you and ask of your business in the church, claiming it’s closed. Once stating your identity and purpose, he will let you in. Your job is to stay in the church alone or with a partner or two. During the night, you will come across faint noises from the church which echo, and you will begin to get paranoid or suspicious. A spectral being will appear, being nearly transparent and floating. Defeat the ghostly being and then return to the Knight’s hall for your reward. The ghost cannot be hit by any weapons or physical spells, unless coated with magic.
Extra Information: Specter: B-class.
Requester: Head Rune Knight Advisor
Request Difficulty: B
Location: Era
Requirements: No more than 3 people taking this mission.
Reward: 30,000J
Request Roll: None
Story: The head Rune Knight advisor needs your help for something rather outside the normal perview of a Knight. The local church in the town has been having reports of hauntings in the area, as well as people vanishing as a whole with no trace of evidence to be found. You may be rather thrown off by this request, but you head there anyway. Upon getting there, a priest will approach you and ask of your business in the church, claiming it’s closed. Once stating your identity and purpose, he will let you in. Your job is to stay in the church alone or with a partner or two. During the night, you will come across faint noises from the church which echo, and you will begin to get paranoid or suspicious. A spectral being will appear, being nearly transparent and floating. Defeat the ghostly being and then return to the Knight’s hall for your reward. The ghost cannot be hit by any weapons or physical spells, unless coated with magic.
Extra Information: Specter: B-class.