Name: Riot Control
Requester: Head Rune Knight Advisor
Request Difficulty: C
Location: Era
Requirements: None
Reward: 15,000J
Request Roll: None
Story: Today will be like nothing you have had coming to you. You may start in the building, at your home/apartment, or wherever you may be living in, or on your way to the building, when a carrier bird will call you to the Knights hall, signed by the advisor. You will report to him immediately, as the letter will be an urgent sounding one. Once you arrive, you will be handed a large shield that can absorb up to B rank damage. This shield will not be permanent, as it is a part of a force you do not belong to. The Riot Control Knights were sent out a little over a half hour ago to the lower west side of the town to contain a small riot. They had called in that the rebelling people have become greater in number and they are in need of help. You will go with a group of Knights under your lead to go aide them. The rioters can do C rank damage as their adrenaline fuels a fury to pump their strength up by one rank. You may use your magic to stop them, but you may not claim any lives, and large injury causalities are frowned upon, though minor will cause them to reconsider their problem. Once the mission is over, you will report back and return your shield in return for your reward.
Extra Information: Shield: Absorb B-class Damage.
Rioters: Dealing C-class Damage.
Requester: Head Rune Knight Advisor
Request Difficulty: C
Location: Era
Requirements: None
Reward: 15,000J
Request Roll: None
Story: Today will be like nothing you have had coming to you. You may start in the building, at your home/apartment, or wherever you may be living in, or on your way to the building, when a carrier bird will call you to the Knights hall, signed by the advisor. You will report to him immediately, as the letter will be an urgent sounding one. Once you arrive, you will be handed a large shield that can absorb up to B rank damage. This shield will not be permanent, as it is a part of a force you do not belong to. The Riot Control Knights were sent out a little over a half hour ago to the lower west side of the town to contain a small riot. They had called in that the rebelling people have become greater in number and they are in need of help. You will go with a group of Knights under your lead to go aide them. The rioters can do C rank damage as their adrenaline fuels a fury to pump their strength up by one rank. You may use your magic to stop them, but you may not claim any lives, and large injury causalities are frowned upon, though minor will cause them to reconsider their problem. Once the mission is over, you will report back and return your shield in return for your reward.
Extra Information: Shield: Absorb B-class Damage.
Rioters: Dealing C-class Damage.