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1Terrence's starter spells Empty Terrence's starter spells Thu Feb 27, 2014 2:10 pm

Terrence Rilby

Terrence Rilby
Name: Noun: knife
Rank: D rank
Magic Cost: 10 mp +5mp sustain
Requirements: Requires solid script magic and paper to write the word on.
Class: Offensive
Element: Physical
Cooldown: 4 posts after end of spell
Duration: Sustained
Effect: This word, when activated, forms itself into a rough knife shape in one of the user's hands. The knife is only sharp enough to cause minor cuts and is not really made for combat in it's base form. The knife can be thrown up to 5 meters although even then it will cause little more then some superficial damage. The knife will break and dissapate upon clashing with either another D-rank spell or a C-rank weapon. It is also unable to penetrate shields of C-rank and above

Name: Noun: gauntlet
Rank: D rank
Magic Cost: 10mp+5mp sustain
Requirements: Requires solid script magic and paper to write the word on.
Class: defensive
Element: Physical
Cooldown: 4 posts after end of spell.
Duration: Sustained
Effect: This word forms a protective gauntlet around the user's hand. This gauntet can fend off 2 D rank attacks or one C rank attack before breaking. The protective part of the gauntlet covers most of the back of the hand but exposes the fingers and the palm of the hand.

Name: Adjective: Flaming
Rank: D-rank
Magic Cost: 10mp +5 mp sustain
Requirements: Solid script as well as a piece of paper to write on.
Class: suplementary
Element: Fire
Cooldown: 2 turns after the spell it is augmenting ends.
Duration: Sustained
Effect: This spell works by writing it in front of a noun. The effect is determined by wether the Noun is defensive or offensive in nature. Offensive spells have 1 D-rank worth of the damage they deal be off the fire element. This fire damage is not added onto the original damage and instead is subtraced fro the original damage. Defensive spells have 1 D-rank worth of their defensive power act like it was of the fire element on the same principle with all the elemental resistances and weaknesses that brings.

Name:Noun: key
Rank: D rank
Magic Cost: 10mp
Requirements: Solid script as well as a piece of paper to write on.
Class: supplementary.
Element: Physical
Cooldown: 2 turns
Duration: Sustained
Effect: This word creates a key in the caster's once activated. The key can open any one non-magically protected lock. The key will dissapate after beig used.

Name:Noun: Bomb
Rank: C rank
Magic Cost: 20
Requirements: Solid script as well as a piece of paper to write on.
Class: Offensive
Element: Physical
Cooldown: 3 turns
Duration: Sustained
Effect: This word forms into the shape of a rather cartoonish looking round bomb. The bomb has a visible fuse but it is only for cosmetic effect as Terrance can detonate it at will with a mental command as long as the spell is within a distance of ten meters from him. The bomb can be made to materialise within 10 meters of Terrance, the unformed word travels at a speed of 10M/s. The bomb can be destroyed before detonation by any spell of C-rank or higher. Should the bomb move more than 10 meters form itss starting position it will automatically detonate. The bomb's explosion is powerful enough to knock people of their feet.



Last edited by Terrence Rilby on Thu Mar 13, 2014 5:08 pm; edited 2 times in total

2Terrence's starter spells Empty Re: Terrence's starter spells Sun Mar 02, 2014 3:18 am

Aoi Mitsurugi

Aoi Mitsurugi
Hello Terrence, I'm Aoi and I'll be grading your magic today!

Spell #1: -Increase cooldown to 4 posts
-State this knife can be destroyed by a C rank weapon or a D rank spell or above.
-Add that this weapon cannot go through shields C rank or over.

Spell #2: -Increase cooldown to 4 posts
-Describe the gauntlets appearance.

Spell #3: -Please explain to me how this spell works. I'm not understanding the way you're putting the spell as it is. To me it sounds like you are adding an extra hit of fire element damage on hit to an opponent on top of the spell itself. That is considered auto hitting or even godmodding a hit on someone. So you will either have to explain, reword, or change the spell altogether.

Spell #4: -Drop the sustain for this spell.
-

Spell #5: -Remove the sustain cost.
-Please state this bomb will be moving no faster than 5 m/s
-Include that it can travel up to 5 meters from where it was made (The stationary position, not your character) before it explodes automatically.
-State this spell can be destroyed by a D rank spell or shield.

Bump when edited~

3Terrence's starter spells Empty Re: Terrence's starter spells Sun Mar 02, 2014 2:46 pm

Terrence Rilby

Terrence Rilby
bump

4Terrence's starter spells Empty Re: Terrence's starter spells Mon Mar 03, 2014 6:27 pm

Aoi Mitsurugi

Aoi Mitsurugi
Spells 1 & 2: Approved

Spell 3: This spell is going to need to be put through staff chat for review. You may edit the others, and I will post back their reply when I have an answer.

Spell 5: I'm sorry, this was my fault. I forgot this was a C rank spell. You may make the distance 10 meters, the damage equal to a C rank damage, and the shield and spell equal to C rank. Sorry for the confusion.

Bump when edited and sorry for the inconvenience. I will let you know as soon as I do what happens.

5Terrence's starter spells Empty Re: Terrence's starter spells Mon Mar 10, 2014 8:34 pm

Tali Zorah

Tali Zorah
For Adjective: Flaming, state that it does not stack damage but only changes the damage of whatever is being augmented to fire.

Also note that with this type of spell and how it is worded, you will have to pay two sustains for a single item.

Bump and I will approve.

6Terrence's starter spells Empty Re: Terrence's starter spells Thu Mar 13, 2014 5:08 pm

Terrence Rilby

Terrence Rilby
bump

7Terrence's starter spells Empty Re: Terrence's starter spells Fri Mar 14, 2014 8:20 am

Tali Zorah

Tali Zorah
Approved and added to profile

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